Emulator Issues #2560
closedCrash on OS X (2.0)
0%
Description
What steps will reproduce the problem?
- Open any devkitPPC example DOL.
2.
3.
What is the expected output? What do you see instead?
I expect the program to not crash.
What version of the product are you using? On what operating system?
2.0 on OS X (10.6.2).
Please provide any additional information below.
Exception Type: EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x94a278da mach_msg_trap + 10
1 libSystem.B.dylib 0x94a28047 mach_msg + 68
2 com.apple.CoreFoundation 0x9854e77f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x9854d864 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x9854d691 CFRunLoopRunInMode + 97
5 com.apple.HIToolbox 0x9324bf0c RunCurrentEventLoopInMode + 392
6 com.apple.HIToolbox 0x9324bcc3 ReceiveNextEventCommon + 354
7 com.apple.HIToolbox 0x9324bb48
BlockUntilNextEventMatchingListInMode + 81
8 com.apple.AppKit 0x95d2eac5 _DPSNextEvent + 847
9 com.apple.AppKit 0x95d2e306 -[NSApplication
nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
10 libwx_osx_cocoau-2.9.dylib 0x00afe69d wxGUIEventLoop::Dispatch() + 141
11 libwx_osx_cocoau-2.9.dylib 0x0088de34
wxEventLoopManual::ProcessEvents() + 52
12 libwx_osx_cocoau-2.9.dylib 0x0088de96 wxEventLoopManual::Run() + 86
13 libwx_osx_cocoau-2.9.dylib 0x0083f6e0 wxAppConsoleBase::MainLoop() + 64
14 libwx_osx_cocoau-2.9.dylib 0x00a83582 wxApp::OnRun() + 34
15 libwx_osx_cocoau-2.9.dylib 0x008dc16a wxEntry(int&, wchar_t**) + 154
16 com.dolphin-emu.dolphin 0x000ad8d7 main + 23
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x94a4e0ea kevent + 10
1 libSystem.B.dylib 0x94a4e804 _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x94a4dcc3 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x94a4da68 _dispatch_worker_thread2 + 234
4 libSystem.B.dylib 0x94a4d4f1 _pthread_wqthread + 390
5 libSystem.B.dylib 0x94a4d336 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x94a4d182 __workq_kernreturn + 10
1 libSystem.B.dylib 0x94a4d718 _pthread_wqthread + 941
2 libSystem.B.dylib 0x94a4d336 start_wqthread + 30
Thread 3:
0 libSystem.B.dylib 0x94a46856 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x9858dddd __CFSocketManager + 1085
2 libSystem.B.dylib 0x94a54fbd _pthread_start + 345
3 libSystem.B.dylib 0x94a54e42 thread_start + 34
Thread 4:
Thread 5:
0 libSystem.B.dylib 0x94a2d506 pthread_mutex_unlock + 9
1 libPlugin_Wiimote.dylib 0x1a5a4170 Common::Event::Wait(unsigned
int) + 160
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x10004005 ebx: 0x07000006 ecx: 0xbfffe8dc edx: 0x94a278da
edi: 0x00000000 esi: 0x00000000 ebp: 0xbfffe918 esp: 0xbfffe8dc
ss: 0x0000001f efl: 0x00000206 eip: 0x94a278da cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0xffe17d30
Updated by BhaaL over 14 years ago
What is "any devkitPPC example dol" for you?
I just tried both gc and wii triangle examples using the SW plugin, both worked.
Can't test OGL right now since my Cg environment is broken again and wont build.
Updated by soren.jorvang over 14 years ago
- Status changed from New to Fixed
No feedback from submitter.
Presumed fixed since then.