Emulator Issues #2563
closedSuper Robot Taisen GC (J) Hangs At Battle Scene When Enemy Exploding, Or when using Specific Attack
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Description
What steps will reproduce the problem?
1.Start game, turn battle animation on
2.begin a battle which will ended in one of the participant being destroyed
3.watch the battle until one of the participant exploding from the dying
animation, it will always hang with the image stop moving and audio stuck
in a loop (it dosen't always happen though, only with specific units it
will happen, some attacks also has the same affect, so the hang will
happen during the attack animation)
What is the expected output? What do you see instead?
The battle should end normally after the animation completed and the game
should go back to the map screen.
What version of the product are you using? On what operating system?
I can't check them all, but I think any build at least from r5000 and up
were affected, most likely goes a lot deeper than that. I currently
running r5348 on a Win 7 64 os, 260gtx, core 2 duo e6320 machine, any help
will be appreciated.
Please provide any additional information below.