Project

General

Profile

Actions

Emulator Issues #2585

closed

Skies of Arcadia: Legends missing texture loop

Added by Ramirez314159 over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Load SoA:L and load the save file.
    (http://www.filefront.com/16153073/SoA%20loop.rar)
  2. Enter into combat (from the point in the save file, it takes about 10
    seconds, I tried to save you as much time as possible.
  3. Experience the issue.

What is the expected output? What do you see instead?
The game should obviously continue beyond where it's getting stuck.
Instead, it gets stuck and endlessly rotates the camera around the battlefield.

What version of the product are you using? On what operating system?
64-bit revision 5379.

Please provide any additional information below.
".\Src\VertexManager.cpp:288 E[Video]: error loading tex" is output to the
log the entire time it's stuck. This whole problem didn't exist with
previous revisions (I don't mean 5379 is what broke it. It was fine at
some point in the recent past, but I don't know where, specifically. If
it's helpful, I can find that out.)

Actions #1

Updated by Ramirez314159 over 14 years ago

I forgot to add that I'm using Windows 7 64-bit, sorry.

Actions #2

Updated by Anonymous over 14 years ago

  • Status changed from New to Accepted

It would be very helpful if you could find the actual revision it broke :)

Actions #3

Updated by Ramirez314159 over 14 years ago

revision 5365 is what broke it.

Actions #4

Updated by Anonymous over 14 years ago

Were you using the "RE0 hack" in the dsp hle plugin?

Actions #5

Updated by Ramirez314159 over 14 years ago

I was not.

Actions #6

Updated by Anonymous over 14 years ago

iiinteresting...

Actions #7

Updated by Ramirez314159 over 14 years ago

I agree. I was surprised to see the contents of that revision when I found it to be
the one that caused the problem. I double-checked to make sure that was the right
one as well.

Actions #8

Updated by Anonymous over 14 years ago

if you can compile, try changing this file back to the way it is on the left:
http://code.google.com/p/dolphin-emu/source/diff?
spec=svn5365&r=5365&format=side&path=/trunk/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AX.cpp

Then remove the line
int k = g_Config.m_RE0Fix ? 0 : j;
and replace the two instances of k with j

Actions #9

Updated by Ramirez314159 over 14 years ago

That fixed it, but I think the sound (which is already really bad) has gotten worse
as a result.

Actions #10

Updated by Ramirez314159 over 14 years ago

Ok, sound is definitely significantly worse with the change you had me make.
Hopefully some sort of compromise can be found.

Actions #11

Updated by Anonymous over 14 years ago

I'm surprised it seems worse, since that's what was happening when you were running the game before revision
5365.

Actions #12

Updated by Ramirez314159 over 14 years ago

Worse than the head revision right now, I mean. Compared to revision 5364, yes,
there's no change.

Actions #13

Updated by ararisvalerian over 14 years ago

Using Rev.5402 the sound is amazingly improved from prior versions, however it won't
leave the battlefield.

Actions #14

Updated by XTra.KrazzY over 14 years ago

  • Status changed from Accepted to Fixed
Actions

Also available in: Atom PDF