Emulator Issues #259
closedlinux issues (issues that only affects to the linux version)
0%
Description
This report is about revision r1013, in the following system:
Ubuntu Intrepid Ibex, x64 version, Nvidia 6600, dual core activated.
And i compare it with the revision r1007 for windows to see what only
affects to the linux version.
Bug 1: When pressing the button Stop to change the game, the list of the
isos dissapear, being necessary to close the emu and open it again.
Bug 2: This is the smallest bug! if you open the about window of the OGL
plugin then you will not be able to close this window! you have to close
all the other windows before.
Bug 3: Most of games are half of speed in my system when i run the emu in
linux instead of windows. (both with the same configuration), in some games
is very noticeable this difference (mario sunshine almost 4 times more slow
under linux!) in others no so much and zelda ww is even a little bit faster
under linux)
Bug 4: If i use fullscreen with the Ogl plugin i can not go out from the
game, not even with any key binding, i have to restart the x server!! in
windows i have similar problem but at least i can go out from the emu with
alt+f4.
Updated by nakeee about 16 years ago
- Status changed from New to Accepted
try bug 1 on latest svn I think I fixed it.
I don't understand bug 2 can you please explain it in more details?
bug 3 is known and annoys the crap out of me trying to solve it:)
bug 4 should actually be added in different issue asking for adding hotkey for going
out of full screen :)
Thanks for the detailed bug reporting :)
Updated by nakeee about 16 years ago
btw do you see huge different in speed also with idle skipping disabled?
Updated by nakeee about 16 years ago
btw do you see huge different in speed also with idle skipping disabled?
Updated by nakeee about 16 years ago
- Priority set to Normal
- Issue type set to Bug
- Operating system N/A added
Updated by diegoocampo8 about 16 years ago
About the bug 2: you just have to follow this steps: in the main window press the GFX
button, it opens the OpenGL Plugin Configuration window, in this window if you press
the "about" button you get another window (the one that i show in the attached
picture) and the bug is that you can not close this window, not with the Close button
nor with the "x" in the corner of the window. It's not important at all but it is a
bug anyway (at least in my computer)
In few minutes I will inform about the other bugs trying with the last svn.
Updated by diegoocampo8 about 16 years ago
Bug 1: have been fixed :)
Bug 3: I always try with the idle skipping disabled because for me it has never
introduce any speed up!, I tried with almost all the possible combinations in the
Core options and I still the same: huge difference between windows and linux in some
games, not so big difference in other games! and in zelda ww more or less the same
speed maybe linux a little bit faster...
I just can say that there was a moment when linux was as fast as windows at
least for single core, after the implementation of dual core in linux i couldn't try
it because i have problems to make it work! if i had access to the old revisions of
dolphin maybe i can guess which revision introduced the bug.
Bug 4: I reported a new issue about it!.
Updated by Sonicadvance1 about 16 years ago
Using Alt+F4 to get out of fullscreen works in Linux every so often, I usually just
use a virtual terminal to close out though.
Updated by diegoocampo8 about 16 years ago
I get this error tying to compile r1024:
"Compiling Source/Core/DolphinWX/Src/AboutDolphin.o
Source/Core/DolphinWX/Src/AboutDolphin.cpp: In member function 'void
AboutDolphin::CreateGUIControls()':
Source/Core/DolphinWX/Src/AboutDolphin.cpp:44: warning: declaration of 'iDolphinLogo'
shadows a member of 'this'
Source/Core/DolphinWX/Src/AboutDolphin.cpp:62: error: no matching function for call
to 'wxString::wxString(std::string)'
/usr/include/wx-2.8/wx/string.h:1283: note: candidates are: wxString::wxString(const
void*, const void*)
/usr/include/wx-2.8/wx/string.h:1280: note: wxString::wxString(const
wxString&, size_t, size_t)
/usr/include/wx-2.8/wx/string.h:722: note: wxString::wxString(const
wxWCharBuffer&)
/usr/include/wx-2.8/wx/string.h:720: note: wxString::wxString(const
char*, const wxMBConv&, size_t)
/usr/include/wx-2.8/wx/string.h:714: note: wxString::wxString(const
wxStdString&)
/usr/include/wx-2.8/wx/string.h:704: note: wxString::wxString(const
wxChar*, const wxMBConv&, size_t)
/usr/include/wx-2.8/wx/string.h:700: note: wxString::wxString(const
wxChar*, size_t)
/usr/include/wx-2.8/wx/string.h:698: note: wxString::wxString(const
wxChar*)
/usr/include/wx-2.8/wx/string.h:694: note: wxString::wxString(size_t,
wxChar)
/usr/include/wx-2.8/wx/string.h:692: note: wxString::wxString(wxChar,
size_t)
/usr/include/wx-2.8/wx/string.h:690: note: wxString::wxString(const
wxString&)
/usr/include/wx-2.8/wx/string.h:689: note: wxString::wxString(const
wxStringBase&)
/usr/include/wx-2.8/wx/string.h:687: note: wxString::wxString()
/usr/include/wx-2.8/wx/string.h:682: note: wxString::wxString(int)
scons: *** [Source/Core/DolphinWX/Src/AboutDolphin.o] Error 1
scons: building terminated because of errors."
Updated by diegoocampo8 about 16 years ago
Bugs 2 and 3 still exist in r1025.
the speed is exactly the same than in r1013
Is there any way to download the source code of old revisions?? maybe i can try to
guess when the problems with speed has started.
Updated by diegoocampo8 about 16 years ago
(r1130)
Bug 5: I think this is only linux related: i can not run any wii game, i think it is
because linux makes difference between capital and normal letters. The directory that
comes with the svn commit is WII and here is where i should place the masterkey but i
think also the emu try to create some directories inside a Wii folder.
Bug 2: I don't know when but it was really improved!! i will make a better report
later because there are still some games that are strangely slower under linux.
Updated by diegoocampo8 almost 16 years ago
in r1276 i can not run any game so i couldn't try it again, but as I said in my last
post in r1130 the bugs that i reported were fixed so i guess this is issue could be
closed
Updated by mzarb almost 16 years ago
when I trying to play pokemon XD Gale of Darkenss it says failed to load DSP plugin
Plugins/plugin_DSP_HLE.dill.Couldn't init the core.Cheak your configuration.why?