Emulator Issues #2615
OLD IMAGE SVN 4971
A few builds after a new font cache of some sort was added... I'll see if I
can track down where it went wrong.
NEW IMAGE SVN 5396
Notice the font is slightly off or cut off. note This could also be what
is screwing up other fonts.
#6 Updated by justin.sweglar almost 10 years ago
auto fractial no ssa = font still messed up
auto fractial + 4x ssa = good with only a small line on a animated face the place were the font used to disappear is now shaded in so not as noticable
auto fractial + 9x ssa = flashing artifacts
auto intergral no ssa = font is good faces are messed up
auto intergral x4 & x9 ssa = black screen but game still runs in background
naitive no ssa & ssa x4= good font messed up faces
naitive ssa x9 = flashing artifacts
2x no ssa = font good face messed up
2x & x3 ssa x4 x9 = black screen game still runs in background
OGL: Used to work perfect I think once internal resolution was added to ogl it may have effected it.
auto fractial = bad font bad face
auto fractial msaa x8 = crash(probably cuz my video card doesn't support or something)
intragal none & x4 = perfect font and face
native none & x4 = perfect font and face
2x = perfect font and face
small note someone mentioned before that the lines on the face couldn't really be fixed because of something that had to be done in an integer or something. Making it show a bit inaccurate because the way the math worked lining up the textures couldn't be 100% instead making it off by a small fraction in some cases showing a line in the face.
#10 Updated by sonicuniverse over 9 years ago
I guess I'll just post these here.
Some problems with missing text found in:
Naruto Clash of Ninja 2 (GNUEDA) http://dl.dropbox.com/u/17345503/naruto.png
NiGHTS: Journey of Dreams (R7EE8P) http://dl.dropbox.com/u/17345503/Nights.png
Pokemon Colosseum (GC6E01) http://dl.dropbox.com/u/17345503/pokemon.png
TRON: Evolution - Battle Grids (STRP4Q) http://dl.dropbox.com/u/17345503/tron.png
Tested with OGL.