Emulator Issues #2615
closedFont issue
0%
Description
OLD IMAGE SVN 4971
Perfect font.
http://img686.imageshack.us/i/gfep014.jpg/
A few builds after a new font cache of some sort was added... I'll see if I
can track down where it went wrong.
NEW IMAGE SVN 5396
Notice the font is slightly off or cut off. note This could also be what
is screwing up other fonts.
http://img709.imageshack.us/i/gfep013.png/
http://img69.imageshack.us/i/gfep012.png/
http://img694.imageshack.us/i/gfep011.png/
Updated by Anonymous over 14 years ago
looks like a dx texture scaling issue...? were you using the dx plugin in both cases?
Updated by justin.sweglar over 14 years ago
Ya sorry both dx, and I did test with OGL which actually has perfect image and text
but unfortunately slower.
Updated by justin.sweglar over 14 years ago
Found the exact revision that messes it up r5195 any build after has it messed up.
I'd test some of the invisible font issues I saw in r5194 just to see if it also is
the cause. I don't have the games so I can't test them.
Updated by justin.sweglar over 14 years ago
This issue is sorta fixed. If you have SSAA set to NONE the text will remain chopped off no idea why. But if you turn SSAA to x4 or x9 the text becomes clear as day.
Updated by Anonymous almost 14 years ago
- Status changed from New to Questionable
Please respond if this issue is still valid, or it will be closed.
Updated by justin.sweglar almost 14 years ago
dx9:
auto fractial no ssa = font still messed up
auto fractial + 4x ssa = good with only a small line on a animated face the place were the font used to disappear is now shaded in so not as noticable
auto fractial + 9x ssa = flashing artifacts
auto intergral no ssa = font is good faces are messed up
auto intergral x4 & x9 ssa = black screen but game still runs in background
naitive no ssa & ssa x4= good font messed up faces
naitive ssa x9 = flashing artifacts
2x no ssa = font good face messed up
2x & x3 ssa x4 x9 = black screen game still runs in background
OGL: Used to work perfect I think once internal resolution was added to ogl it may have effected it.
auto fractial = bad font bad face
auto fractial msaa x8 = crash(probably cuz my video card doesn't support or something)
intragal none & x4 = perfect font and face
native none & x4 = perfect font and face
2x = perfect font and face
small note someone mentioned before that the lines on the face couldn't really be fixed because of something that had to be done in an integer or something. Making it show a bit inaccurate because the way the math worked lining up the textures couldn't be 100% instead making it off by a small fraction in some cases showing a line in the face.
Updated by Anonymous almost 14 years ago
- Status changed from Questionable to Accepted
AGH it won't let me CC neobrain :/
Updated by justin.sweglar almost 14 years ago
r6552 same problems... It may have actually made the animated faces lines worse but hard to say... I was using r6546 before... and now on r6552 it now crashes on esc or stop.
Updated by sonicuniverse almost 14 years ago
I guess I'll just post these here.
Some problems with missing text found in:
Naruto Clash of Ninja 2 (GNUEDA) http://dl.dropbox.com/u/17345503/naruto.png
NiGHTS: Journey of Dreams (R7EE8P) http://dl.dropbox.com/u/17345503/Nights.png
Pokemon Colosseum (GC6E01) http://dl.dropbox.com/u/17345503/pokemon.png
TRON: Evolution - Battle Grids (STRP4Q) http://dl.dropbox.com/u/17345503/tron.png
Tested with OGL.
Updated by NeoBrainX over 12 years ago
Is this still an issue with recent builds?
Does it happen on any video backend with native IR without AA enabled?