Project

General

Profile

Actions

Emulator Issues #263

closed

Animal Crossing NTSC-black screen; no ingame

Added by zenmanorg over 16 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Hey guys. Great job you're doing on the emulator; I am very impressed. I
was wanting to post some defects on games that won't run that I don't see
in the issues list. Let me know if you would prefer that I don't do this.

What steps will reproduce the problem?

  1. Start the game. Sounds plays, strip of color on bottom of screen. Can
    move through menus (based on sound response); nothing displayed.

What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?
V992. Vista x86; Intel Dual Core Ex 2.93; 2 8800GTX in SLI mode

Please provide any additional information below.

Actions #1

Updated by slink_3_ over 16 years ago

Are you using OpenGL plugin ?
because someone said it had been fixed in earlier revs :/

Maybe try to grab the latest rev, or try to change some settings

Actions #2

Updated by zenmanorg over 16 years ago

Yes, tried with both OGL and DX9 plugins

Actions #3

Updated by slink_3_ over 16 years ago

well, you may ask him :
http://forums.ngemu.com/dolphin-discussion/107876-dolphin-svn-discussion-thread-174.html#post1492097
How he did to make it work... otherwise, did you tweaked the advanced (Hacks) OpenGL
settings ?

Actions #4

Updated by Doragon.Raida over 16 years ago

I may; thanks. It actually did work at one time, back in v4xx timeframe I believe.
I suspect it got hosed with changes since then.

Actions #5

Updated by zenmanorg over 16 years ago

Sorry, Doragon.Raida is my wife; she was logged in previously :-P

Actions #6

Updated by RazLaron over 16 years ago

I have the same problem with the version r1062 in Vista x86 (8600 GTS) but after many
tests i succeed to play with full textures in DirectX9(i was just desactivate
OptimizeQuantizers before test that). After that, i tried again but this doesn't
work. I don't know what condition make it appear or disappear. I seen also the full
textures when i stop the game in DirectX9 (it makes emulator crashs). Good luck for
the correction.

Actions #7

Updated by knuckles500 over 16 years ago

Issue 233 mentions that the game can actually be played if you use wireframe. It's
odd how there's a black overlay though...

I just hope this might be an easy fix.

Actions #9

Updated by RazLaron over 16 years ago

No black screen with DSP NULL.
To have the game works with sound and full texture with DSP HLE, i deleted a code in
the function Mixer_PushSamples() in the file "Source Path: svn/ trunk/ Source/
Plugins/ Plugin_DSP_HLE/ Src/ PCHW/ Mixer.cpp". I found the problem is here after
debugging (make some to commentary to found the code that makes the screen black).

#ifdef _WIN32
if (!GetAsyncKeyState(VK_TAB)) {
while (queue_size > queue_maxlength / 2) {
DSound::DSound_UpdateSound();
Sleep(0);
}
} else {
return;
}
#else
while (queue_size > queue_maxlength) {
sleep(0);
}
#endif

The sound is too fast but it works. So i think this is this code that must be
modified to work correctly.

Actions #10

Updated by RazLaron over 16 years ago

Fixed in the Rev1210.

Actions #11

Updated by lpfaint99 almost 16 years ago

  • Status changed from New to Fixed
Actions

Also available in: Atom PDF