Emulator Issues #273
Missing Wii network support.
Just something thats missing and will I hope be added at some point. Wanted
to go a head and open a ticket for it.
#3 Updated by Anonymous over 11 years ago
thegamefreak0134: This issue is to emulate a hardware device...at some indefinite
time in the future. Who knows? could happen :)
As to the rest of your post, the answer is probably libpcap, a cross-platform lib for
doing fancy network things (which is also what pcsx2 happens to use).
#5 Updated by hrydgard over 11 years ago
- Status changed from New to Accepted
- Issue type set to Feature request
actually, the game accesses the network adapter through a rather thick IOS interface,
which essentially implements sockets. It should be possible to map this directly to
Winsock/bsd sockets without many problems, although I can't promise anything.
this isn't high priority though.
#16 Updated by ChaosCode over 10 years ago
Ben, your completely wrong. supporting the wifi hardware has nothing to do with the
"netplay" ability that was added. Let me break it down for you, seeing your to lazy to
look it up yourself. "netplay" is for 2 player support over tcp/ip. Meaning games that
don't natively support multilayer over a network on the intended console will now work
over a network. This differs from the actual multilayer support of wifi hardware. Do
some research before posting something useless please.
#17 Updated by marcus over 10 years ago
All netplay does is imports the controller input for another comtroller socket from
the internet and uses it like it's local data. The other computer imports your
controller data and uses it as if it were local data. Under ideal curcumstances, the
two emualations will stay in sync and the emulation on both computers will be
Wi-fi is different: the game is designed to be grabbing data from the internet and
the processing of it is handled at a game level and the emulator only has to worry
about sending and receiving the packets for the game, just like the real LAN chip
#29 Updated by luigi2us about 10 years ago
I really, seriously hope the IOS socket interface will make it easy to get it working.
Cause WFC on the DS is a bitch to get it working. So probably the WFC programs on the
Wii will be a bitch too, like they probably will break the connection because a
packet arrived one microsecond too late or something...
#35 Updated by hrydgard almost 10 years ago
- Status changed from Work started to Accepted
Yah, but since nobody is currently working on getting it running, AFAIK, I agree that
Started is a bit misleading. Changing back to accepted.
To the complainers whose comments were deleted: it seems that nobody is interesting in
getting this done, and that just means that it won't get done until somebody does take
an interest in it. Deal with it.
#39 Updated by daco65 almost 10 years ago
well, my knowledge to that part of ios is limited but afaik there are no direct IOS
calls for wifi :/
at least not to my knowledge in libogc
but then again; i haven't done much wifi stuff; ES on the other hand... but thats
@ nerd : my mistake, i misclicked ;)
should be somewhere in core
#42 Updated by sayid.joey about 9 years ago
"it seems that nobody is interesting in
getting this done"
How come?! Everyone is interested in getting it done. I mean by everyone: dolphin users. If you mean programmers are not interested, then I agree since it is very hard to implement. I hope they can do it oneday without need to nintendo servers.
#44 Updated by binford35 almost 9 years ago
It would be nice to have full functionality on the GC BBA so that I can play some PSO with my friends online who are now scattered about the earth. It makes it much easier than buying a GC then trying to find a BBA. Please add the full functionality on this!
#45 Updated by NerdmastaX almost 9 years ago
its called schtserv, play pso blue burst, its free and u can use a pc your old dreamcast or an actual gc bba with pso http://schtserv.com/ Ive been playin for like 10 years, now could someone lock this thread because the people at dolphin have explicitly stated time and time again that they dont care about wifi, dolphins all about playin bootlegs from japan on day one. sorry to point it out like that, but i have yet to see someone using it for legit purposes. and watched the forum explode and support given when it came to monster hunter, anyways back to my cr-48, enjoy your fail emulator with no wifi support, nobodys smart enough to do it anyways.
#50 Updated by atrauzzi almost 9 years ago
Would love to see Wifi support added so that I can interact with other emulator and real Wii consoles.
Won't this require some kind of randomly generated console ID mechanism? Getting this working might imply getting much of the Wii's internal frameworks implemented more fully?
Still, a wonderful prospect with games like Animal Crossing! ;)