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Emulator Issues #2751

closed

Mario Power Tennis (Wii Edition) can't get ingame

Added by frango0010 almost 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
JIT
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Simply play the game...

What is the expected output? What do you see instead?
Expected to get into menus, instead you get a error message (using Panic
Handlers, without it only a black screen)

Dolphin version with the problem? Other Dolphin version without the
problem?
Tested on r5553... Probably the game was never looked on, since the emu
gets no info about it (RAW game name on the browser, no EMULATION STATE,
no COMMENTS, NOTES... nothing)

32-bit or 64-bit and any other build parameters?
32-bit build.

OS version and versions of tools/libraries used?
WinXP 32-bit

Please provide any additional information below.
The error messages are:
READ: Invalid Address: 3fe08037
ERROR : Trying to compile at 0. LR=80030d04
iCacheJIT: Reading Opcode from fffffffc. Please report.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #3640: Mario power tennis , ERROR : trying to recompile at 0. LR=00000000Duplicate

Actions
Actions #1

Updated by frango0010 almost 14 years ago

The error happens after the INTRO, just to clarify... so you can't get to the MENUS,
thus can't play the game (ingame)...

Actions #2

Updated by anthony.saunier almost 14 years ago

try to use TLB Hack, thats seems to be the same error as i got with dragon's lair 3D.

Actions #3

Updated by frango0010 almost 14 years ago

INTERPRETER cpu emulator engine seems to work... i will try to make a savestate...
TLB made no difference, just to state...

Actions #4

Updated by frango0010 almost 14 years ago

When I managed to get ingame with INTERPRETER core running on 3FPS and 1VPS (o.O)
and made a savestate, the emulator finally detected the game info (banner, comments,
real name, and noted), with the exception of emulation state... But I got a Visual
C++ Runtime error when trying to load the savestate... So I tried to update my VC
Runtime, but didn't fix a thing... I wonder if this bug has always been here in the
emu... Since this is the first time I try to use savestate... Gonna try a few thing
here...

Actions #5

Updated by Tech.inforeseau almost 14 years ago

Same issue with me i tried all i can but nothing good for now...

Actions #6

Updated by skidau over 13 years ago

  • Category set to jit
Actions #7

Updated by skidau over 13 years ago

Would frango and tech.infore please test Mario Power Tennis Wii with r5841?

Actions #8

Updated by skidau over 13 years ago

I've just tested it with r6040 and it does not work. It has something to do with the memory subsystem/cpu core. I have tried various options and it will not get in-game.

Actions #9

Updated by skidau over 13 years ago

Using the latest version (r6284), Tournament mode will work if certain characters are in the match.

Actions #10

Updated by skidau over 13 years ago

Issue 3640 has been merged into this issue.

Actions #11

Updated by nextarif over 13 years ago

i got this error(ERROR : Trying to compile at 0. LR=00000000) in deca sport 3 and Monopoly in svn r6554 ( dx9 , with default setting also tried to change any possible parameter in core setting, efb, and cache)

Actions #12

Updated by gabrielmorano about 13 years ago

Confirming this issue in r6871 x32 x64 you can't get in game (just navigate the menues, once you try to play a match the error mentioned by nexta is shown)
no combination of pluggings or options works and does not matter if it's jit or jitil

Actions #13

Updated by gabrielmorano about 13 years ago

If you activate Block Merging you wont get the "Trying to compile at 0. LR=00000000" message, you will get into game, but then as the match is going to start the emulator will crash "sometimes with an error, some times without it"

"Unknown pointer 0xffc4da20 continue?" if you press YES then it will crash and close the emulator

This WONT be fixed by activating the
MMU options
Enable BAT
Alternate RFI
Speed up disc transfer rate

not jit or jitil, nor D3D / OpenGL

(Also the game has glitchs on the video as the courtyard will glitch all the time.. or at least untill the emulator crashes xD)

Actions #15

Updated by gabrielmorano almost 13 years ago

issue remains the same as in the video i uploaded
r7478

Actions #16

Updated by skidau over 12 years ago

This might also be caused by a bug in the JIT cache.

Actions #17

Updated by skidau over 12 years ago

  • Status changed from New to Fixed

This issue was closed by revision 18d9a275e70c.

Actions #18

Updated by gabrielmorano over 12 years ago

I Just checked on v3.0-183
Game is not fixed..
still hangs b4 entering a match (when the 2 characters shows in the vs intro)
"Error Trying to compile at 0.at LR=00000000"

Actions #19

Updated by wespipes69 over 12 years ago

Goes ingame for me no problem (ntsc). Check your settings/iso maybe?

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