Emulator Issues #2759
Multiple wii mote support in NSMB, SMG and Mario Kart
What steps will reproduce the problem?
1. Connect 2 real wiimotes to the emulator. Both wiimotes are connected by
the emulator and can be refreshed
- Try to play a game, either NSMB, SMB or Mario Kart
What is the expected output? What do you see instead?
The user should be able to play multiplayer games using the two wiimotes.
The wiimotes don't work at all though they are still connected to the
Dolphin. They are selected in the input source 1 and 2.
In short, none of the wiimotes work even though they are still connected to
Dolphin version with the problem? Other Dolphin version without the
Mainly version 2.0 though I lasted checked with svn revision 5563 using
both old and new Wiimote plug-in.
32-bit or 64-bit and any other build parameters?
OS version and versions of tools/libraries used?
Please provide any additional information below.
Using Microsoft bluetooth stack.
I am not a c++ programmer but I am ready to devote time if one of the
developers can give me a small code walk-through.
#2 Updated by prayag.narula over 9 years ago
Alt-F6 trick doesn't work for me. The controllers just stop responding. Even though
they are connected. In any case, even if it is just a single instance this should NOT
be the way to handle multiple wiimotes. It looks like a dirty hack.
Expected behavior is that the wiimote should be connected at boot up. I don't see why
this should not accepted as a bug?