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Emulator Issues #2780

closed

Resolution is wrong

Added by rpryanpow over 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Start Dolphin
  2. Start any game

What is the expected output? What do you see instead?
I expect to see the correct resolution. Instead it seems like it just
stretched 640x480 to fit 720p.

Dolphin version with the problem? Other Dolphin version without the problem?
r5607 and higher have the problem.

32-bit or 64-bit and any other build parameters?
I use 64-bit

OS version and versions of tools/libraries used?
Win 7 Home Premium 64-bit

Please provide any additional information below.

Actions #1

Updated by icjadrian over 14 years ago

It was probably caused by this r5612 ....

What "Scale - AA mode" setting are you using in the D3D plugin?

Actions #2

Updated by rpryanpow over 14 years ago

I'm not using any "Scale - AA mode" settings on either of them.

Actions #3

Updated by rodolfoosvaldobogado over 14 years ago

to see it like the old relase you have to choose efb 2x - ssaa none

Actions #4

Updated by rodolfoosvaldobogado over 14 years ago

  • Status changed from New to Work started

please try my last commit and confirm if is fixed

Actions #5

Updated by PianoGamer over 14 years ago

I can confirm it happens with EFB x1, if the resolution is practically limited by the EFB, maybe the EFB 2x, 3x options should be made more prevailent when you set the resolution?

Actions #6

Updated by rodolfoosvaldobogado over 14 years ago

PianoGamer: tht's the espected behaviewr, seting efb to 1x you get native resolution enlarget to your screen size

Actions #7

Updated by MofoMan2000 over 14 years ago

Yeah, it seems completely unavoidable in OpenGL plugin.
http://www.mediafire.com/?ymqvdwmmmy2

D3D plugin is usually slower for me and has an unstable framerate when compared with OpenGL. Here are my settings for that screenshot.
http://www.mediafire.com/imageview.php?quickkey=zyddddjjzgd&thumb=6

You have to keep in mind rodolfo that most end users (me included) are not going to know what to set any EFB stuff to or even what the hell any of it really does.

Actions #8

Updated by skidau about 14 years ago

  • Status changed from Work started to Fixed

This is now fixed in both DX9 and OGL by changing the internal resolution.

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