Emulator Issues #2780
closedResolution is wrong
0%
Description
What steps will reproduce the problem?
- Start Dolphin
- Start any game
What is the expected output? What do you see instead?
I expect to see the correct resolution. Instead it seems like it just
stretched 640x480 to fit 720p.
Dolphin version with the problem? Other Dolphin version without the problem?
r5607 and higher have the problem.
32-bit or 64-bit and any other build parameters?
I use 64-bit
OS version and versions of tools/libraries used?
Win 7 Home Premium 64-bit
Please provide any additional information below.
Updated by icjadrian over 14 years ago
It was probably caused by this r5612 ....
What "Scale - AA mode" setting are you using in the D3D plugin?
Updated by rpryanpow over 14 years ago
I'm not using any "Scale - AA mode" settings on either of them.
Updated by rodolfoosvaldobogado over 14 years ago
to see it like the old relase you have to choose efb 2x - ssaa none
Updated by rodolfoosvaldobogado over 14 years ago
- Status changed from New to Work started
please try my last commit and confirm if is fixed
Updated by PianoGamer over 14 years ago
I can confirm it happens with EFB x1, if the resolution is practically limited by the EFB, maybe the EFB 2x, 3x options should be made more prevailent when you set the resolution?
Updated by rodolfoosvaldobogado over 14 years ago
PianoGamer: tht's the espected behaviewr, seting efb to 1x you get native resolution enlarget to your screen size
Updated by MofoMan2000 over 14 years ago
Yeah, it seems completely unavoidable in OpenGL plugin.
http://www.mediafire.com/?ymqvdwmmmy2
D3D plugin is usually slower for me and has an unstable framerate when compared with OpenGL. Here are my settings for that screenshot.
http://www.mediafire.com/imageview.php?quickkey=zyddddjjzgd&thumb=6
You have to keep in mind rodolfo that most end users (me included) are not going to know what to set any EFB stuff to or even what the hell any of it really does.
Updated by skidau about 14 years ago
- Status changed from Work started to Fixed
This is now fixed in both DX9 and OGL by changing the internal resolution.