Emulator Issues #2797
r5619 causes GCPad new to freeze Dolphin
What steps will reproduce the problem?
1. Make sure you have "Dolphin GCPad New" selected as your input plugin.
2. Try it out in r5618, all is well.
3. Try it out in r5619, and the whole thing freezes.
What is the expected output? What do you see instead?
Well obviously I expect the plugin to work like it should. Instead, the whole program freezes and Windows does its "(not responding)" thing.
Dolphin version with the problem? Other Dolphin version without the
With problem: r5619
Without problem: 25618
32-bit or 64-bit and any other build parameters?
Standard x86 build
OS version and versions of tools/libraries used?
Windows XP Pro x86
I doubt it's a building problem. I tested with my own builds and with the builds at http://www.dolphin-emulator.com/download.html?list=1 and that was in fact how I isolated the revision causing the problem.
Please provide any additional information below.
I'm surprised nobody has noticed this yet, 30 revisions later. Either people aren't testing builds very thoroughly or something is fucked up on my computer.
#2 Updated by Billiard26 about 10 years ago
It seems to be just you having this problem.
Not sure what could be causing it.
Worth a try I guess:
Try renaming GCPadNew.ini and loading the config. If that works, upload your inifile that causes problems.
I don't think the ini file is the problem, but I can't think of anything else.
#3 Updated by MofoMan2000 about 10 years ago
Ah, it seems to happen when you touch anything on a non-XInput gamepad. I plugged in my Adaptoid (yeah, for N64 controllers) and the plugin config dialog didn't freeze until I hit a button or moved the stick (doesn't matter if I have the device selected or if any buttons are bound). Maybe the SDL support is conflicting with the DirectInput support.