Emulator Issues #2828
Super Smash Brothers Brawl Classic Mode Score Report Glitch
|Operating system:||N/A||Relates to performance:||No|
|Milestone:||Relates to maintainability:||No|
|Relates to usability:||No||Fixed in:|
What steps will reproduce the problem?
1. Beat a level in classic mode.
2. Look at the score report.
What is the expected output? What do you see instead?
The game glitches and a solid green rectangle shows up.
Dolphin version with the problem? Other Dolphin version without the
R5728, Win7 x64
#4 Updated by frango0010 over 7 years ago
1st: You could've merged the 3 issues you made in a row about the same game into only one... since it seems to be all related...
2st: If these issues aren't known issues, than you could try disabling somethings unsupported by the real h/w in order to try to get precision, since some filters you're using can cause an amount of glitches in Wii games... Try leaving only SCALED EFB COPY on the enhanced tab... and, if you have such a good hardware to run at AAx4, you could try setting the EFB Copy to Ram, instead of texture, since this can fix many bugs in many games, in the cost of a few FPS...
#5 Updated by aavindraa over 7 years ago
@frango0010: Of course I've tried various configurations, and like I said, the only times I had success were with OpenGL and with DirectX 11 sometimes.
I played around with DX 9 for the longest time and it doesn't seem to be doable. I did EFB Copy to Ram... same issue occurs. I left only SCALED EFB COPY, same issue.
I'd think keeping the glitches separate is better, for organization. I was assuming the glitches aren't related, and if it turns out they're all fixed by one solution, then Google Code has an option for easily marking bugs duplicates, that's not a problem.
On another note, I like the DX 11 plugin, but doesn't have anti-aliasing and has a few bugs with z-indexing (the best I can put it, with my web development knowledge). I didn't want to report that bug because I assumed its known, since the DX11 is heavily under development.
#13 Updated by kostamarino almost 6 years ago
Instead of enforcing real xfb, writing it in the emulation issues for anyone interested seems like a better idea. It is a very popular game to enforce everyone to play it at a low resolution for something this minor(a part of a winning screen that is not that important either). I would bet the backlash would be greater than leaving this glitch as is in this case with reports on why SSBB plays at low res. I will probably comment about it next time i make a commit.
Btw is a hybrid XFB mode possible (an xfb mode that will fall back to real xfb only when it is needed)? Just curious.