Project

General

Profile

Actions

Emulator Issues #2862

closed

Frame rate drop upon real wiimote vibrate OSX

Added by the.meeker over 14 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
Category:
Controls
% Done:

0%

Operating system:
OS X
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Pair Wiimote
2.Play any game with vibration

What is the expected output? What do you see instead?
Expect controller to vibrate without a performance hit, instead whenever the wiimote vibrates fps goes from full speed (30 or 60 fps) to a very low fps (1-7 fps)

Dolphin version with the problem? Other Dolphin version without the
problem?
Been like this a while but can't pinpoint when it happened. Currently using R5762

32-bit or 64-bit and any other build parameters?
Happens on both 32 and 64

OS version and versions of tools/libraries used?
OSX 10.6.4

Please provide any additional information below.

Actions #1

Updated by soren.jorvang over 14 years ago

  • Status changed from New to Accepted
  • Category set to controls
  • Operating system OS X added
Actions #2

Updated by mcgivergim over 14 years ago

I've seen the same problem on my computer (Windows). So this seems not a OSX only problem.

I've problems too with the wiimote, so maybe the BT dongle or the wiimote are implicated.

Regards!

Actions #3

Updated by jurekraben over 14 years ago

I have the same problem on Windows 7. Also the new wiimote plugin is not usable, because it slow downs the games generally by about 10-15 fps!

Actions #4

Updated by aavindraa over 14 years ago

Another user reported this issue under Issue 3016.

Actions #5

Updated by cammelspit about 14 years ago

I have had this problem myself for ages now so i just turn rumble off usually. However, Onechanbara: Bikini Zombie Slayers does NOT have this problem at all the rumble goes off like a mad fiend and no slowdown in sight. I know I have at least 2 other games that are the same way rumble and no slow down. It seems that Onechanbara: Bikini Zombie Slayers uses FULL rumble at all times, as in the game just pulses the motor in the Wii-Mote and others like Mario Galaxy on the other hand seem to make the Wii-Mote use a slower speed at times. Maybe the problem could be part of how the REALWII vs dolphin do the rumble speed signals. I hope this helps cuz it would be nice to use regular rumble with all my Wii games. KEEP IT UP GUYS!!! DOLPHIN RULES!!!

Actions #6

Updated by Billiard26 about 14 years ago

Is this still an issue in the new plugin?

Actions #7

Updated by teeedubb about 14 years ago

I had the same issue using the old wiimote plugin using Win7 x64. The new wiimote plugin doesnt seem to have this issue, but I have not tested extensivley.

Actions #8

Updated by Billiard26 about 14 years ago

  • Status changed from Accepted to Won't fix

I'm assuming this is only an issue in the old wiimote plugin.

The new wiimote plugin has both a read and write queue. (should eliminate delays caused by blocking functions)

Actions

Also available in: Atom PDF