Emulator Issues #292
Render-To-Texture/Memory Card Screenshot Write Hangs Dolphin
What steps will reproduce the problem?
1. Open the game
2. Take a pictograph
What is the expected output? What do you see instead?
Game should go on, instead it hangs as soon as the pic is taken.
What version of the product are you using? On what operating system?
Windows XP SP3, r1106.
Please provide any additional information below.
Maybe other games suffer from similar issues. Maybe you could rename
framebuffer related crash or something. Happens on both DX and OGL plugin
#4 Updated by memberTwo.mb2 over 12 years ago
what's the error msg? unhandled exception?
Can you copy/paste the msgbox error here please.
Could be issue 287 related.
I you have VS2008 enter in debug when you have that crash. Post here the asm (or code
line) where the breakpoint assertion occur AND the registers value (in "registers"
#12 Updated by XTra.KrazzY over 12 years ago
Federelli, if you can find more instances of this render-to-memory-card in other GC
games it would be great (hint: try thinking of games which use this feature... I have
the African savannah for the Wii...)
Speaking of which, has anyone tested Luigi's Mansion for it? I think it saves a
screenshot of the game upon saving.