Emulator Issues #2948
closedpatch to add upright and sideways toggle keybind
0%
Description
Hey, I did some changes to the WiimoteNew plugin, and added 4 new keybindings, to temporally switch to upright/sideways position, and for toggling them permanently. I doubt my solution is the best, but it works, and this could help several games that need this on-the-fly switching. The patch modifies WiimoteEmu.ccp and WiimoteEmu.h.
Updated by Billiard26 over 14 years ago
Issue 3158 has been merged into this issue.
Updated by DarkGhostHunter over 13 years ago
Yeah, for games like Mario Galaxy (some levels) and all of Metroid: Other M this is a must-have.
Updated by Anonymous over 12 years ago
Issue 2531 has been merged into this issue.
Updated by delroth over 11 years ago
- Status changed from New to Accepted
- Priority set to High
- Category set to ui
- Relates to usability set to Yes
RachelB: I saw a feature request about this on /r/emulation today - any way you could review this patch and merge it / reimplement to try and get this feature in?
Background: some games require switching between sideways/upright frequently during gameplay (example: Warioware). This currently requires going to the config dialog every time and switching settings.
Updated by rukariosake almost 10 years ago
Easy solution would be setting up D-Pad with multiple keybinds. You can set up WASD for D-Pad in sideways position and use other keys for D-Pad in upright position (I.E. 2,1,Q,W = W,A,S,D in upright mode).
This doesn't even need a patch unless the most keys are already taken by hotkeys and additional controllers or you don't find switching to different keys for D-Pad in upright position comfortable.
Updated by rukariosake almost 10 years ago
In case for those of you who couldn't figure out what to set up D-Pad with keys and which position to use:
UP: W
DOWN: S | 1
LEFT: A | 2
RIGHT: D | Q
Set Wiimote to always in sideways mode.
Updated by Stevoisiak almost 10 years ago
@DirenCangoez: Out of curiosity, are there any games which actually require the controller to be physically rotated? I know some games like Mario Galaxy check if the WiiMote is held upright.
Updated by rukariosake almost 10 years ago
That's pretty interesting. I didn't know the Wii has the ability to check the wiimote position.
Does it not need the (virtual) sensor bar at all to detect it?
Updated by rukariosake almost 10 years ago
Okay, I just played some minigames in Super Mario Galaxy 2 with keyboard and I understand now that it's not just D-Pad that needs to be rotated. I was under the impression that the upright/sideways in controller setting was for D-Pad but I am wrong.
Updated by Lucario about 9 years ago
Ping
Hotkey to quickly toggle between upright and sideways will be super nice!
Updated by JosJuice over 8 years ago
- Has duplicate Emulator Issues #9481: Enable/Disable Sideways and Upright Wii remote with button added
Updated by PEmu over 8 years ago
Was this implemented in https://github.com/dolphin-emu/dolphin/pull/4145?
Updated by JosJuice over 8 years ago
- Status changed from Accepted to Invalid
This patch is now obsolete.