Emulator Issues #30
Texture cache is not updated accordingly when game has modified the texture
What steps will reproduce the problem?
1. Run a JAP Gamecube software, like PSO or Homeland.
What is the expected output? What do you see instead?
Japanese fonts are unreadable. Sometimes the fonts become readable again
for a while,
#3 Updated by knuckles500 over 12 years ago
I've seen games like PSO and Sonic Heroes load the text correctly, half the time.
This isn't just Japanese, it's a problem for all other text formats. Might have
something to with the text simply being in ASCII?
Half the time the text is just screwy like this:
Please look into this.
#8 Updated by knuckles500 over 12 years ago
Took this image from someone else on ngemu forums, but it's still like this.
#12 Updated by knuckles500 about 12 years ago
Yeah, I forgot all about this report, sorry. :P
Enabling safe texture cache does eliminate the PSO problem 99% (I still see it from
time to time, but it's very uncommon and only effects some words). Performance
decreases by like 10 fps though.
Will there ever be a time where Safe Texture Cache can be used mandatorily without
needing to activate it manually?
#13 Updated by knuckles500 about 12 years ago
Oh yeah, there are other problems that still occur with Safe Texture Cache on. Here's
one I found surprisingly:
Yep, NiGHTS JoD works (perfect sound, stable gameplay, accurate graphics, but the
frame rate is horrible - but still playable)! :)
All of that a side, this is what I found that seems to effect only this part of the
game. Cutscenes seem to display all text accurately, so I'm not sure why it's not
#15 Updated by Anonymous about 12 years ago
comment from r3103:
I was trying to get sjis font to behave correctly, but now I've tried variations of
full jap ipl dump, full sjis dump (apparently it should be 0x4D000 in length, the one
in svn isn't that long...), but no luck.
So now I'm thinking that the game is checking something else, and then it decides to
load the wrong font table. (The game I have to test is Super Puzzle Bobble, and it
loads the ANSI table :s )
Any ideas why the sjis is borked? :)
#20 Updated by knuckles500 almost 12 years ago
There hasn't been much progress made to this either, even with Safe Texture Cache
on. With it on, if you scroll thru the Agreement page with the C stick in PSO, you
notice the Kanji switching to their proper character. And here and there, there's
text missing - especially English characters, even with Safe Texture Cache on.
This also effects other games - such a NiGHTS Journey of Dreams. Safe Texture Cache
may help a bit for Japanese characters, but for English characters, it doesn't seem
to help much.
This should be looked into - when sound is done of course. :)
#38 Updated by inv29a about 11 years ago
Harvest Moon : Another Wonderful Life (USA)
As soon as the game starts, the main menu text is garbled, the sun is garbled, and
after about a minute, the sun sets, it changes to night, some tree textures are
garbled and instantly everything goes sloooowwww
Enabling and disabling STC, and even setting it to Safe (r5142) makes no difference.
Gfx plugin and playing with some options didn't help. Others at the forum reported
the same with the previous Harvest Moon game, so I don't think it's a bad iso, bad an
emulation bug related to the game's programming.
#39 Updated by inv29a about 11 years ago
I'm not sure if it's related to this issue.