Emulator Issues #3009
closedDSP HLE fixes
0%
Description
A patch with few fixes for DSP HLE:
Linear Interpolation bugs:
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Frac rolls over one iteration before samplePos advances. Can introduce noise similar to flipping samples (1234 => 1214). Introduced oldFrac to fix this. This isn't as noticeable as it probably should be because of below.
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When samplePos doesn't advance it interpolates between two copies of the same sample which actually does nothing. Changed it to always use the current and next sample.
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When frac is 0 you should get 100% of yn2 instead of ~99% added a +yn2 to balance it.
Other changes:
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Added linear interpolation for ADPCM. Sounds like a good idea.
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Set ADPCM_Vol to clamp to x8000 instead of x4e20. Some games will play some sounds at x8000 volume anyways since the volume is applied before this. Lower limit can result in quiet music (x4e20) but some loud ambient sounds (0x8000).
Updated by pascal.jouy over 14 years ago
Does this issue have something similar to the issue 2771 I reported a long time ago?
Updated by marcel.werner3 over 14 years ago
oh yeah! finally someone's tackling those audio issues...someone give this guy a sandwich and commit-allowance (if his code looks alright) :)
Updated by hrydgard over 14 years ago
Nice. You got commit access, please commit it yourself.
Updated by luisr142004 over 14 years ago
hm, the last portion (of his message :p) might just fix the loud sound issues in some games o.o (or so it sounds like hehe)