Emulator Issues #3013
Big brain academy all black
The wii game Big brain academy is all black, I tried it with dx9, 11, opengl, with enable efb to ram and to texture, with xfb and real xfb, with jit and jitil but nothing it's always black, only with enable acces cpu-efb I see some lines... First two screen are from dolphin, others are from the real game!
#10 Updated by samljer almost 10 years ago
I dont know about you guys, but this game was flawless for me using OpenGL plugin
SVN R 6092 "Custom btw, so 6092A" but the changed i made wouldnt have effected it.
DirectX9 "All black"
DirectX11 "All Black"
OpenGL "Worked Perfectly!"
AMD PhenomII X4 920 2.8GHz AM2+
3GB DDR2 667MHz
ATi Radeon Saphire 5770 DDR5 PCIX16 "Single Card"
Windows 7 Ultimate "All updates installed 8/13/2K10" 64bit host OS
Running in 720P
[Colors are of course messed up, as thats just common with OpenGL plugin for
as long as i can remember, but its a fully playable game, 4 stars from me!]
Some 2D pics wernt visible, but i fixed that with some OpenGL settings
but just cant remember what I did :P Namely just the Mii images
when I was enrolling, havent noticed missing stuff since, but then again i fixed it so.
I notice in the emulater the chalkboard seems to be moving a bit
it may be 2D graphics over a video of some sort, causing the bad emulation?
dunno, thats for the devs, i dev otherstuff and lost in EMU :P
#15 Updated by glennricster almost 10 years ago
I have found that commenting out line 344, and uncommenting lines 345-349 of Source/Core/VideoCommon/Src/VertexShaderGen.cpp improves texture rendering for Big Brain Academy. This was put in somewhere around revision 4000, and reverted in revision 4876. This is with the OpenGL plugin.