Emulator Issues #3033
closedEmulated wiimote cursor via analog stick not ideal (need relative cursor movement option)
Added by wespipes69 over 14 years ago. Updated about 8 years ago.
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Description
Anyway to have the cursor not autocenter when mapped to a stick? I get why it does, but is there anyway to make it just move the cursor - similar to the results you get when simply using Xpadder to mimick mouse movements.
If there's no way to do this, then throw this in the feature requests pile. :) Thanks!
Updated by Billiard26 over 14 years ago
- Status changed from New to Accepted
- Issue type set to Feature request
- Category set to controls
There isn't any way to configure it that way currently.
A bunch of people have asked about this.
Updated by wespipes69 over 14 years ago
In some games this might be desired. Maybe make this an option?
Updated by PianoGamer over 14 years ago
Another idea, a button to disable IR input, since some games needs you to not point at the screen at all times (e.g. Super Paper Mario, upcoming Metroid: Other M) and in fullscreen mode this is impossible.
Updated by Billiard26 about 14 years ago
@ PianoGamer
There is a "Hide" button mapping for that.
You can also right click the hide button and reverse the input (using the "NOT" button) so a button press = show and release = hide.
Updated by wespipes69 almost 14 years ago
Well another suggestion for that "Hide" functionality would be to provide the option to simply press a button to toggle this off/on. Currently, you have to hold down the button to either have it hide or show, which can be annoying.
Looking forward to seeing the autocenter thing though addressed sometime though. That'll make navigating the game's UI with the cursor so much easier.
Updated by paavolah almost 14 years ago
Maybe some sort of autohide IR pointer for inactive controllers could work? When the stick is moved, the IR pointer would come back naturally.
This isn't entirely relevant, but talking about using the IR pointer with the stick.. I still can't seem to be able to slow the IR pointer movement, even though the IR pointer sensitivity was implemented. I use the IR pointer with gamepad stick, and its moving too fast to be able to use it properly. If I put the sensitivity to lowest, it doesn't show the IR pointer at all.. and all the remaining 3 faster (more sensitive) options seem all just as fast. Is it just me, or are others having the same issues?
Updated by Billiard26 almost 14 years ago
@paavo
That isn't what the IR sensitivity is for. It really only affects real wiimotes.
Updated by wespipes69 over 13 years ago
C'mon Billard, I know you can do this! :)
Updated by Ijsje1979 over 13 years ago
The "Hide" option to be a toggle would help a lot !!!
Currently I`m using Xpadder to bind that keyboard key with a toggle to my Xbox controller ...it works great ...but still would be nice not having to use Xpadder for this.
Updated by wespipes69 over 13 years ago
Is there anyway to at least have IR binded to mouse properly and have the rest gamepad? I tried switching to mouse as device, map IR to it and go back to gamepad for device. But it gets mapped to the same axis as my left stick and doesn't operate in game.
At least with mouse properly assigned, I could map mouse to stick with Xpadder and get proper movement (no autocenter). I just wish autocentered could just be turned off completley and forever. :) Even with IR > Keyboard, button releases are still autocentering cursor.
Updated by Billiard26 over 13 years ago
wespipes69 use the default IR configuration with "Cursor X/Y".
Updated by wespipes69 over 13 years ago
Glad I asked. That worked and I'll just use Xpadder with this now - as a temporary solution of course! ;)
Updated by darkgemstudios over 12 years ago
I'm having a problem with this too. I'm playing MPT (metroid prime trilogy) and I'm new at this emulator and can't seem to find this option, but when I move my mouse and leave it somewhere, the wii's pointer moves back to center, and I can't move my mouse to even PLAY any of the games.
Updated by rachelbryk almost 12 years ago
Issue 5963 has been merged into this issue.
Updated by hesham1441999 almost 11 years ago
C'mon! the Hide toggle on-off idea looks like an easy one so can any one handle it?
Updated by idan345 almost 11 years ago
Would be a really nice feature to enable IR using a button . since games, like Super Paper Mario - you cant play while the IR cursor is on the screen.
You CANNOT find an old WiiMote that works well, all of them are -TR already(and no, not everybody succeed in installing the toshiba stack), so using controllers is a viable option, hopefully you could make it work.
Updated by pauldacheez almost 11 years ago
Everyone can succeed in installing the Toshiba stack if they own the right dongle, e.g. the one listed in the guide and in the recommended accessories list. (Hell, there are even old non-TR remotes available and listed on that page.)
https://dolphin-emu.org/docs/guides/wii-remote-plus-rvl-cnt-01-tr-connection-guide/
https://dolphin-emu.org/docs/guides/recommended-accessories-dolphin/
That said, I do agree that relative cursor movement, IR autohide, and/or more-obvious IR toggling (you currently have to right-click "Hide IR" and set it to !NOT[button] and hold that button to use IR) would be highly useful and relatively trivial to implement.
...Hell, I might even be able to implement some of that. I'll take a look at the input code, see if my extremely-limited C++ skills are enough.
Updated by JMC4789 over 10 years ago
Issue 7419 has been merged into this issue.
Updated by JosJuice over 8 years ago
- Has duplicate Emulator Issues #9014: SUGGESTION: Implement Joystick Velocity Input for Wii Remote IR added
Updated by JosJuice over 8 years ago
- Status changed from Accepted to Fix pending
- Milestone set to Current
Updated by JosJuice about 8 years ago
- Status changed from Fix pending to Fixed
- Fixed in set to 5.0-881