Emulator Issues #3077
closedPunch Out in R6109 as far back as i can remember
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Description
What steps will reproduce the problem?
- Play the game with any sound driver "AOPEN/DSOUND"
- Play the game with any emulated sound chip "HLE/LLE"
What is the expected output? What do you see instead?
Sound seems to be in slow motion at times, then seems
to finish before the video, i first noticed this by luck when
the guy named gray tiger laughed a second before his mouth moved
then the referee started to count "1, 2, 3" all the way to 10
Sometimes, for no reason some of the numbers are in slow motion
and sound robotic "OOOOooonnnneeeeeee"
Then be normal again, then FFIIIIIIVVVEEEE
each play though is the same, but the numbers in slow motion seem
to be at random, no specific one is said.
Playing with audio throttles, or frameskipping, etc does not fix it.
Dolphin version with the problem? Other Dolphin version without the
problem?
32-bit or 64-bit and any other build parameters?
R6109 x64 non-custom built in VS2008 on Window7 Enterprise
This is actually a developers machine "i write software for a small firm"
and everything was left at default, there was a warning while building
about redefining POINTER_64 _ptr but i left it as is, as that is generally
nothing.
OS version and versions of tools/libraries used?
DirectX SDK AUG 2010 on Windows7 x64 Enterprise using VS 2008 fully patched.
Please provide any additional information below.
The frame rate to the game seems to be unaffected, and runs pretty smooth.
for your consideration heres the PC specifications
AMD AM2+ PhenomII 920 2.8GHz Quad
M2N-E AM2+ Bios 5001
3GB DDR2 667mhz RAM
250GB Sata2 drive with 45% space free
ATi Radeon 5770 PCI-E 1GB DDR5 DirectX 11