Emulator Issues #3080
closedBig Brain Academy ALMOST perfect, see attached images. related to
0%
Description
What steps will reproduce the problem?
- Big Brain Academy almost perfect!
- if you turn off "Enable EFB to texture" the game is almost 100%
its called "Cpu->EFB access" in the video plugin. and
enable efb to texture in the "properties" for the game.
not sure why naming convention isnt the same, but anyway.
Just a few graphics in the actual gameplay is all messed up
like the "zooming" images of animals you are supposed to identify
What is the expected output? What do you see instead?
Graphics should be clear, but if you turn off the EFB to TEXTURE
the all black goes away and the games 95% playable, if you dont
mind a few wrong answers you can play it as it is now.
Dolphin version with the problem? Other Dolphin version without the
problem?
I dont think this game has ever worked, but its getting close, ive
never heard anyone trying this, and it worked, near gave me goosebumps
but once i started playing, and saw the few bad images i teared up :P
32-bit or 64-bit and any other build parameters?
VS 2008 build R6109 x64 no custom paramaters.
OS version and versions of tools/libraries used?
VS2008 under Windows7x64 Enterprise
Please provide any additional information below.
Disabling EFB to Texture (CPU->EFB) made game near perfect, i played with every
single other option 1 at a time to try and finish it up and
nothing worked. Attached is where the problem lies
The 50 FPS is normal as this particular game is PAL, and i have PAL60
disabled. but it stays max FPS "50 or 60" 100% of the time
I left it at 50, for no real reasons :P
ATTACHED: img1 = Shows the game is now almost perfect
img2: Shows more perfectness woots
img3: shows the last part of the game that needs fixin :)
Turn off "enable CPU->EFB access" for same results.
Results are the same in DX9 and DX10 plugins, OGL
already had better resuls. but was unplayable.
Updated by frango0010 about 14 years ago
Just to clarify: CPU->EFB Acces and Copy EFB to Texture are 2 different things, as far as I concern...
Anyway... never played it, but it's good to hear some game that has never been worked on, working like that =)... It's just like Fifa 2010 South Africa World Cup, for Wii, which, as far as I know, has never been worked on by the devs and the only thing missing in the game is the sound on HLE (but lle ok)...
Updated by samljer about 14 years ago
You would think they are the same thing, maybe a bug
but from what i seen in the code its not.
just a different way of saying "let CPU copy the EFB to texture access"
remember, you can also copy it to ram, which would be CPU access as well.
Regardless, the two options are in different places, and do the same thing
in fact, one replaces the other in the Properties list for games.
which to me just says its supposed to be the same thing.
Updated by frango0010 about 14 years ago
You can see that "Enable CPU -> EFB Access" is really different from "Copy EFB to RAM" by playing SMG... You'll notice that with CPU > EFB thing you can touch the stars in the domes, for example... While even with EFB set to Copy to Ram you can't do that...
Now, if you're referring to those EFB options on game properties, saying that there's no point of having these options on properties and also in the graphics plugin... well... there's a point... that's for profiling the games so you don't have to reconfigure the emulator everytime you're emulating a different game...
Updated by samljer about 14 years ago
@frango0010
no, just no, i didnt say that at all.
in fact i think game profiling is incomplete at this time.
Also if you notice, one of those options you just listed isnt in configuration
but ONLY in game properties, read each one carefully, theres 3 types, not 2 as
you are stating.
go to dolphin, read each one carefully please.
Updated by NeoBrainX almost 14 years ago
Fine, so what settings did you actually change now?
Have you enabled EFB access?
Have you enabled EFB copies to texture OR EFB copies to Ram OR did you disable EFB copies altogether?
In other words: With which settings does it work but which settings break it? And please mind the terminology, efb access indeed is sth else than efb copies. Also, you usually shouldn't mess around in the game properties unless you know what you're doing (the options are all accessible in the normal video config as well, the game properties is only there to tune the settings for each game).
Updated by marcel.werner3 almost 14 years ago
Ah, he's right. The "blackness" goes away if you disable EFB Copy altogether (no Texture, no RAM).
However, there are quite a few other gfx glitches ingame.
Updated by NeoBrainX about 12 years ago
Issue 5637 has been merged into this issue.
Updated by NeoBrainX about 12 years ago
Uh, so using EFB to RAM and unchecking "ignore format changes", is this issue in particular resolved now?
Updated by samljer22 about 12 years ago
@NeoBrainX
Honestly, im not certain, mid 2011 is about the last time I have used Dolphin.
There was just too much jumping around in the DEV and it was a big mess.
Although im told its better now I have no desire to play Wii.
I would hope (this post was in 2010) that its fixed now, if not they have bigger issues
then they used to.