Emulator Issues #3088
OpenGL EFB Copy Issue in Ty the Tasmanian Tiger
What steps will reproduce the problem?
1. Start Ty the Tasmanian Tiger NTSC
2. Start or load a game
What is the expected output? What do you see instead?
There is an EFB copy square in the upper left. I'm not sure if it's not supposed to be there or if it's supposed to cover the entire screen. Main details below.
Dolphin version with the problem? Other Dolphin version without the
32-bit or 64-bit and any other build parameters?
OS version and versions of tools/libraries used?
WinXP Pro MCE
Please provide any additional information below.
This square isn't noticeable when using the Direct3D plugin and EFB Scaled Copy, but it's there. With OpenGL however, I can see it having EFB Scaled Copy on or off. With it off, the square has a low resolution, as if it's supposed to stretch across the entire screen for motion blur and similar effects. With EFB Scaled Copy on, instead of scaling the EFB, OGL repeats it to fill the larger texture. Of course, the dimensions and number of the tiles depend on the resolution.
EFB Scaled Copy off:
#1 Updated by samljer almost 10 years ago
Game looks like its lots of fun :)
Anyway, OpenGL from what I understand hasnt had as much work as DirectX
and your going to get those issues.
DirectX has had so much work theres now a DX11 one, that works as well
as DX9 "and for me has no frame drop"
Something to keep in mind with opengl.
I do hope they fix it though, as im very pro free software
and anything that helps users run this on MACOS or LINUX is a very large + to me :)