Emulator Issues #3155
Smg 1 & 2 graphic problems since r6149 [DL cache enabled]
Hi, playing Super MArio galaxy 1 & 2 I noticed some problems, some effect are "squared", and when I look in first person the game become totally broken, I made some screenshot:
First and second are example of squared and broken effect, like star shining or in the title or purple luma shining...
In these other three I was wathing in first person to the purple Luma and suddenly all start to be broken and also after returned to third person it still looks so bad...
#6 Updated by frango0010 about 10 years ago
The squary effects is because DlistCaching is TRUE in your graphics plugin ini file, in User>Config... This speeds up the emulation, but bugs LOTS of games... Luckily the only thing wrong with SMG is some squary effects... nothing critical... But you can always turn it OFF by setting "DlistCachingEnable = FALSE" on the ini, with the cost of some FPS...
#11 Updated by d4rro87 about 10 years ago
squaring effects still present in latest revisions (r6172), but the boost of fps is DEFINITELY worth leaving Dlistcaching = True in my opinion, in SMG2 anyways, as the squary effects aren't that bad..
still..it'd b ideal if the glitches can be fixed while keeping the performance boost..lol..but it's still playable as is..
#12 Updated by giaga7 about 10 years ago
I tested with r6170, with dlist caching enabled, suqred effect are still present, not only, Super mario strikers charged footbal doesn't work, wii sport show black textures, and some other games doesn't work or show graphic problems!! Disabling it all return normal... But enabling it I've a very very good fps boost, smg 1 & 2 never under 50 fps!!:D
#13 Updated by giaga7 about 10 years ago
Still present all the problems for me i r6216, and I noticed a VERY HUGE SLOWDOWN from 6149 to r6216 (DL cache enabled), before I had 57-58 fps, now 46, and disabling it I've about 45, before I had 49-50, I don't know why, I read everywhere speedup, but every rev it's slowdown!:( All fps are taken from SMG 1 after loading in observatory!
#14 Updated by frango0010 about 10 years ago
That's because many bugs in the DL Cache has been corrected on r6205... Try enabling Block Merging in the Game Properties... On SMG1 (and maybe 2) it will give you almost the same boost as pre-r6205 dlist cache revs, with no additional graphical glitches...
#22 Updated by marcel.werner3 almost 10 years ago
Issues are still there. I've also found quite a few other games which have glitches with DList Cache enabled (RE Umbrella Chronicles has white textures, in NSMB when Mario lifts his hat at the end of a level, there go some crazy glitches, DKCR seems to only have some glitchy textures on the save game screen, etc)