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Emulator Issues #3175

closed

Mortal Kombat Deadly Alliance kind of desync

Added by laureanocoletta about 14 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Start emulation
  2. Randomly in-battle (sometimes, even outside battle)

What is the expected output? What do you see instead?

The expected output is the game properly running.
Instead, I see the following error message:

"FIFO is overflown by GatherPipe !
CPU thread is too fast, try changin the watermak tightness in the game properties"

Dolphin version with the problem? Other Dolphin version without the
problem?

Currently using Dolphin r6127, but every r6000+ does the same thing.
Dolphin r2996 run this game without problems (but this revision is quite old and its performance is not good enough for using nice graphics, I mean can't use any antialiasing)

32-bit or 64-bit and any other build parameters?

Dolphin 32-bit. Using Gpx -> D3D. Every standard option, nothing changed.

OS version and versions of tools/libraries used?

Windows XP 32 bit. No other libraries or tools.

Please provide any additional information below.
I tried changing the watermark tightness, but it doesn't do anything. I tried setting it at 100, 0, 40, 50, 60, 25, 30 and 75. Each one does the same.

Actions #1

Updated by XTra.KrazzY almost 14 years ago

Solved by r6495?

Actions #2

Updated by Anonymous over 13 years ago

  • Status changed from New to Invalid
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