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Emulator Issues #3205

closed

System Menu 4.2 U causes duplicte channels to show up under Data Management

Added by codebase7 over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.get a wii wad file with a channel in it, and system menu 4.2 U.
2.right click on it in the game list and install to wii menu.
3. open the data management screen.

What is the expected output? What do you see instead?
I expect to see only one channel per actual channel. I see two.

Dolphin version with the problem? Other Dolphin version without the
problem?
revision 6198 older versions won't work due incompatibility with system menus > 3.0

32-bit or 64-bit and any other build parameters?
64 bit Release. any CPU mode JIT, JITIL, and Interpreter, Direct X 9 and opengl tested.

OS version and versions of tools/libraries used?
Windows 7 Pro 64, Ms Visual Studio 2008 Standard

Please provide any additional information below.
deleting the channels doesn't work ether. the logs say something about invalid directories and files "does not exist". installing too many channels causes the emulated nand to "fill up." I have over 99 GB free space on the file system with the user dir, so i don't think it's full. without the ability to delete channels via wii menu or the game list, you get stuck in the Data management screen and the system menu won't work. i.e the nand has to have space available or it won't let you out of the Data Management screen. the only way to fix it is to delete the data out of the User/Wii dir, using the host os.

Actions #1

Updated by lpfaint99 over 13 years ago

  • Status changed from New to Accepted

dont really know where to start with this one. but i can confirm the issue
leaving separate from issue 661, but you may want to star that issue

Actions #2

Updated by BhaaL over 13 years ago

Something during boot calls ReOpen on the device, so apparently m_TitleIDs is populated multiple times.
Adding a m_TitleIDs.clear() in ES::Open fixes that. I'll commit that in a minute.

Actions #3

Updated by BhaaL over 13 years ago

  • Status changed from Accepted to Fixed

This issue was closed by revision r6200.

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