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Emulator Issues #3297

closed

Dolphin Compatibility crash! (Metroid Prime 3)

Added by jonathangarces about 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Open Dolphin (Whatever version)
2.Start and play "Metroid Prime 3"(corruption)

What is the expected output? What do you see instead?
-When you're playing for a while, the emulator collapses.

Dolphin version with the problem? Other Dolphin version without the
problem?
-any dolphin under r6223 (so far I have come to test)

32-bit or 64-bit and any other build parameters?
64-bits, openCL, DirectX9plugin.

OS version and versions of tools/libraries used?
Directx runtime june 2010

Please provide any additional information below.
-for "playing" correctly, you need setup the dx9plugin or openGL in copy EFB RAM (because you can't see the "recognition vision" in game), safe texture cache (for words), and without XFB or something (for "fix the aspect ratio").

-I think this is because the buffer is too early yolk, and no flush


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #2973: Reproducible crash in Metroid Prime 3Fixed

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Actions #1

Updated by skidau almost 14 years ago

  • Status changed from New to Duplicate
Actions #2

Updated by gabrielmorano almost 14 years ago

yes, this game has an incredibly HUGE amount of Fifo issues (it always had, so it crashed randomly afther playing for a while, but then you replay the sector and you can continue... "sometimes" ...)

But now it crashes since it got even worst on latest revisions (that i had noticed, probably even olders) r6750 to r6873

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