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Emulator Issues #3386

closed

Massive slowdown (FPS drop from >75 to 5) in New Super Mario Bros. Wii

Added by mathieu.genest over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Once ingame, select world 1-2 or 7-[firt-castle]
  2. Enter the pipe, wich will leads you underground in world 1-2 and indoor in world 7-[first-castle].
  3. When exiting the pipe in a new room, the FPS drop to 5 and that makes the game unplayable.
  4. Exiting the level (pressing +) will brings the FPS back to almost 60, but you can tell it's not full speed.

What is the expected output? What do you see instead?

  • I expected to get full speed as i used to in older revisions.

Dolphin version with the problem? Other Dolphin version without the
problem?

  • 6298x64 has the problem
  • 6286x64 and older are ok

32-bit or 64-bit and any other build parameters?

  • 64bit

OS version and versions of tools/libraries used?

  • Windows 7 x64 Ultimate

Please provide any additional information below.

  • Thank you very much.

Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #3390: Tales of Symphonia 1 and 2, Arc Rise Fantasy, etc speed issuesDuplicate

Actions
Actions #1

Updated by mathieu.genest over 13 years ago

You guys may want to know that i was using...

DX9: v-sync on, safe texture, EFB scaled copy, EFB to texture, native mipmaps, FPS counter.

Config : Dual Core, IDle Skip, JIT,
Display : 1280x720
Real WiiMote
DSP HLE

ADM Phenom X4 9650 2.4GHz
4Gb RAM

Actions #2

Updated by antileecher over 13 years ago

Same problem here (2 FPS, woot?).

Weird :S, I always run this game at 60 fps with HD 5850.

I have the same problem in Starwars: The Force Unleashed (8 FPS).

Can somebody test this game too and confirm?

Actions #3

Updated by wespipes69 over 13 years ago

See if adjusting the "progressive scan" mode affects this.

Actions #4

Updated by skidau over 13 years ago

Please test out r6304. If that does not fix it, the problem is probably in the texture cache (r6288).

Actions #5

Updated by tomas.watz over 13 years ago

still have the same problem. as soon as I enter a pipe. the fps drops to 10fps.

I have a c2d e8400 with a nvidia 9400. runs at 60fps before entering the pipe(any pipe)

Actions #6

Updated by mathieu.genest over 13 years ago

Enabling or disabling progressive scan doesn't change anything. Issue still present in revision 6303.

Actions #7

Updated by mathieu.genest over 13 years ago

FPS still drop when exiting the pipe in r6304 x64.

Actions #8

Updated by skidau over 13 years ago

Issue 3390 has been merged into this issue.

Actions #9

Updated by paavolah over 13 years ago

I think revision r6288 introduced some slowdowns for new super mario bros.

Actions #10

Updated by NeoBrainX over 13 years ago

  • Status changed from New to Fixed

Fixed in r6308.

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