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Emulator Issues #3424

closed

Flip's Twisted World

Added by panicos.chrysanthou85 about 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Run the game normal start a new game and then when the loading screen starts it gets 60 fps , 1 vps and 1% speed if you wait a while the game starts with 60 fps , 6 vps and about 10-11% speed and the game is unplayable because is to slow.

2.opengl crashes when the game is about to start , dx9/11 as above issue.

What is the expected output? What do you see instead?
to have 60 vps and plays at 100% speed or be at playable speed

Dolphin version with the problem? Other Dolphin version without the
problem?
am using SVN R 6318.

32-bit or 64-bit and any other build parameters?
64 bits

OS version and versions of tools/libraries used?
windows 7 ultimate 64 bits

Please provide any additional information below.
is a new game released 19/10/2010 all seems to be working fine just the vbs is very low tested with many settings and with all 3 plugins opengl,dx9/11 with no luck of making the game work normally:)

Actions #1

Updated by panicos.chrysanthou85 about 14 years ago

tested with old SVN R4714 and the game speed is normal and works, so the problem is with the latest Svn releases...

Actions #2

Updated by NeoBrainX about 14 years ago

Hi there,
seems like your problem is a regression. Regressions can be easy to fix if a developer knows which revision of Dolphin caused the regression. However, testing which revision broke anything can be a damn time-consuming task or even impossible if you can't reproduce it (while the mistake in the affected commit might be obvious). Thus, we (the Dolphin devs) heavily depend on our users telling us proper information. That is, it would be nice of you if you checked different Dolphin builds until you can tell us for sure which revision caused this issue. You'll certainly get more developer feedback then (if you don't, we really have no idea) and the issue will more likely be fixed soon.

Actions #3

Updated by panicos.chrysanthou85 about 14 years ago

After spending a lot of time testing about 20-30 different SVN builds i manage to find out after which revision the game speed vps broke:p the last revision that the game was still working at full speed without the problem was the SVN R5775 playing at 60 fps, 60vps and 100% speed. after SVN R5777 the game have 60 fps, 6 vps and 10% speed until the latest revision, well hopping now that you guys can find out more easily where the problem is thx:)

Actions #4

Updated by NeoBrainX about 14 years ago

Nice thanks.
Seems like a more complicated issue... anyway, CC'ing marcosvitali.

Actions #5

Updated by giaga7 about 14 years ago

Mm... I didn't see marcosvitali from many time, and obiouvsly it doesn't have any sense revert r5777...

Actions #6

Updated by marcosvitali about 14 years ago

Yes, I've changed my job recently thats why dont have time for dolphin :(. Anyway 5777 at the moment is the best solution to prevent the VI desync, A lot of games are benefited with the 5777 changes. I will try to see waht happens with this game.

Actions #7

Updated by Billiard26 over 11 years ago

Is this issue still present in recent revisions?
If so, which revision?

Actions #8

Updated by Billiard26 over 11 years ago

  • Status changed from New to Fixed

I tested. The game plays well with OpenGL even on my horrible computer.
Assuming fixed

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