Emulator Issues #3426
Zelda Four Swords - z-buffer issue
What steps will reproduce the problem?
1. Play Legend of Zelda: Four Swords Adventure
2. Walk next to a tree
What is the expected output? What do you see instead?
Expected: Link sprite appears on top of Tree sprite
Instead: Tree sprite appears on top of Link sprite
Dolphin version with the problem? Other Dolphin version without the
32-bit or 64-bit and any other build parameters?
64b SSE 4.2 Opts
OS version and versions of tools/libraries used?
Windows 7 x64
Please provide any additional information below.
Occurs with both OpenGL and DirectX 9 plug-ins (DX11/software untested)
#5 Updated by frango0010 over 9 years ago
Well I just tried every possible graphics config combinations (including individual game settings) and couldn't make the sprite fit right... It seems lake the border of the top of the tree is supposed to be transparent, but it simply isn't... Only devs can fix it really...
Sorry if I was unable to help, but I had to try, since lots of graphics glitches reported on these issues pages can be fixed by some graphics configs tweaking. Unfortunally that's not the case of this one, anyway, the least I can do is confirm the bug and also tell that it happens in any graphics plugin (dx11, 9, and OGL).
#7 Updated by psppsn96 almost 9 years ago
I think it is the border of the tree that has to be transparent because if it was under the player sprites, when the player walks under or behind the tree, it would appear as an unusual glitch or if the player was on top of the tree. So i guess the devs would have to fix transparency on the program. OOOO OOOO Or unless you don't disable that transparent option in the graphics because i was messing with the settings for the ZELDA: Windwaker thing with the heat from fire not refracting the light the proper way and i came across this transparency option that made the map a solid color instead of a translucent color. Maybe somethings wrong with that option.
#13 Updated by NeoBrainX about 7 years ago
Can you record a 2-frame fifo log showing the issue?