https://bugs.dolphin-emu.org/https://bugs.dolphin-emu.org/favicon.ico?12010-10-29T22:23:20ZDolphin bug trackerEmulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852292010-10-29T22:23:20Zfrango0010frango0010@gmail.com
<ul></ul><p>Try disabling DLIST CACHING as it causes many glitches on this game...</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852302010-10-30T06:40:17Zkolanokolano@gmail.com
<ul></ul><p>Disabling DList caching has no effect on this.</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852312010-10-31T01:58:53Zfrango0010frango0010@gmail.com
<ul></ul><p>Yes I just noticed it now too, I will test some other settings and see if it works...</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852322010-10-31T02:23:10Zfrango0010frango0010@gmail.com
<ul></ul><p>Well I just tried every possible graphics config combinations (including individual game settings) and couldn't make the sprite fit right... It seems lake the border of the top of the tree is supposed to be transparent, but it simply isn't... Only devs can fix it really...</p>
<p>Sorry if I was unable to help, but I had to try, since lots of graphics glitches reported on these issues pages can be fixed by some graphics configs tweaking. Unfortunally that's not the case of this one, anyway, the least I can do is confirm the bug and also tell that it happens in any graphics plugin (dx11, 9, and OGL).</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852332010-11-09T23:43:13Zskidau
<ul><li><strong>Category</strong> set to <i>gfx</i></li></ul> Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852342011-04-25T18:28:37Zpsppsn96psppsn96@gmail.com
<ul></ul><p>I think it is the border of the tree that has to be transparent because if it was under the player sprites, when the player walks under or behind the tree, it would appear as an unusual glitch or if the player was on top of the tree. So i guess the devs would have to fix transparency on the program. OOOO OOOO Or unless you don't disable that transparent option in the graphics because i was messing with the settings for the ZELDA: Windwaker thing with the heat from fire not refracting the light the proper way and i came across this transparency option that made the map a solid color instead of a translucent color. Maybe somethings wrong with that option.</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852352011-10-06T15:09:34Zswooshycuebswooshycueb@tearmedia.info
<ul></ul><p>Still an issue in 3.0-151.</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852362012-08-06T19:41:00ZNabil.BoutemeurNabil.Boutemeur@gmail.com
<ul></ul><p>Go to kakariko village, when you get a power bracelet, try to lift a tree.<br>
You won't have the transparency issue.<br>
So it's probably a Z-order issue.</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852372012-08-06T19:56:57ZNabil.BoutemeurNabil.Boutemeur@gmail.com
<ul></ul><p>*forgot attachment.</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852382013-01-12T22:40:42ZBilliard26jordan.woyak@gmail.com
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Questionable</i></li></ul> Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852392013-01-12T23:04:12ZBilliard26jordan.woyak@gmail.com
<ul><li><strong>Status</strong> changed from <i>Questionable</i> to <i>Accepted</i></li></ul><p>Oh, apparently those trees are supposed to have those ugly square corners of grass.<br>
(not transparency issue)</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852402013-01-12T23:06:53ZNeoBrainXNeoBrainX@gmail.com
<ul></ul><p>Can you record a 2-frame fifo log showing the issue?<br>
<a href="http://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">http://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852412013-01-12T23:15:02ZBilliard26jordan.woyak@gmail.com
<ul></ul><p>2-frame fifo log of issue:<br>
<a href="http://ge.tt/5xw6hHV/v/0" class="external">http://ge.tt/5xw6hHV/v/0</a></p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852422013-01-12T23:23:32ZNeoBrainXNeoBrainX@gmail.com
<ul></ul><p>Works fine in Video_Software.<br>
Doesn't seem to be caused by missing zfreeze or zcomploc emulation, however.</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852432013-04-10T01:55:34ZBilliard26jordan.woyak@gmail.com
<ul><li><strong>Issue type</strong> set to <i>Bug</i></li></ul> Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852442013-10-27T00:35:48ZNeoBrainXNeoBrainX@gmail.com
<ul><li><strong>Status</strong> changed from <i>Accepted</i> to <i>Work started</i></li></ul><p>Apparently the commit "PixelShaderGen: Use integer math for alpha testing and fog calculations." in the tev_fixes_new branch fixes this issue.</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852452013-10-27T00:48:36ZJMC4789JMC4789@gmail.com
<ul></ul><p>That makes too much sense, actually.</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852462013-10-27T05:49:10ZJMC4789JMC4789@gmail.com
<ul></ul><p>This isn't actually fixed. I tried the build, and it requires REAL XFB to show any actual graphics, and it continually flickers even with Real XFB. The Bottom Layer just shows over everything if RealXFB is off.</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852472013-10-27T05:53:22ZJMC4789JMC4789@gmail.com
<ul></ul><p>Ok, I should add, between the flickering of hte bottom layer over the screen, it is actually fixed. I would hate to need RealXFB to play this though, that pretty much kills my chances of doing full speed with VBA-Ms.</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852482013-12-09T11:38:19ZNeoBrainXNeoBrainX@gmail.com
<ul></ul><p>Reported to be fixed in tev_fixes_new.</p>
Emulator - Emulator Issues #3426: Zelda Four Swords - z-buffer issuehttps://bugs.dolphin-emu.org/issues/3426?journal_id=6852492014-03-14T22:22:51ZNeoBrainXNeoBrainX@gmail.com
<ul><li><strong>Status</strong> changed from <i>Work started</i> to <i>Fixed</i></li></ul><p>Fixed in commit a9a8c730748b (tev_fixes_new).</p>