Emulator Issues #344
closedDC Mode Corrupts RAM (and AR codes)
0%
Description
What steps will reproduce the problem?
- enabling an AR code
2.
3.
What is the expected output? What do you see instead?
Should be no error.
What version of the product are you using? On what operating system?
R1292
Please provide any additional information below.
Happens so far on all the games ive tried, REmake, Sonic Adventure 2, zelda
TP. I seem to have fixed the error by enabling Vsync in my video card
settings. Ive played through half an error without the error. Seeing as how
the built in framelimiter also causes other problems, its most likely that.
In addition, in my DSP i have "other audio" turned off, as that seems to
cause slowdowns in gameplay.
Updated by omegadox almost 16 years ago
This only happens on DC mode, some bug in DC causes random parts of RAM get
overwritten and sometimes the codes in RAM will be modified and the AR will throw
errors because the modified code is invalid now.
Updated by XTra.KrazzY almost 16 years ago
- Status changed from New to Accepted
- Issue type set to Bug
- Priority set to Normal
- Category set to logic
- Relates to usability set to Yes
It's time to fix that bug! :D
Updated by memberTwo.mb2 almost 16 years ago
omegadox, I know nothing about AR patch system so I'm not going to track that one
just like that :)
If you want me to fix this, provide more info for a reproducible bug. Like which
game, where, AR code file, SC OK log, DC KO log, etc.
Updated by omegadox almost 16 years ago
AR corruption is not the only bug, the game can throw invalid reads, hangs, and up to
messy looking gfx. Random errors will occur ingame. All you have to do is play a
game for a while (a game you know that works) in DC for a while.
Updated by Makotech222 almost 16 years ago
just wanted to update, its been a few hundred revisions or so, problem still appears
under same conditions :(
Updated by slink_3_ almost 16 years ago
well it seems like "time", actually takes some time :P
Updated by XTra.KrazzY almost 16 years ago
Issue 520 has been merged into this issue.
Updated by Makotech222 over 15 years ago
I heard this problem was fixed a few revisions ago, but i still got the crashes from
it. im on 2347 rev.
Updated by federelli over 15 years ago
There's a room in Resident Evil, the one right above one of the save rooms (one one
the top right of the mansion's level 1), that always crashes the emu upon entering it
with AR codes on, need to savestate, disable codes, enter, do my stuff, get out,
savestate, enable codes, move on.
Updated by omegadox over 15 years ago
- Status changed from Accepted to Fixed
let you know, not all the codes are going to be safe, since it modifies the RAM.
Updated by federelli over 15 years ago
Don't see how it's fixed when it works fine on the GC and it makes the emu crash.
Updated by XTra.KrazzY over 15 years ago
- Status changed from Fixed to Work started
yeah me neither. Unfixed.
Updated by XTra.KrazzY over 15 years ago
Issue 673 has been merged into this issue.
Updated by omegadox over 15 years ago
- Status changed from Work started to Fixed
I haven't ran into any more AR problems, this should be fixed now