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Emulator Issues #3441

closed

D3D11 corruption in NSMB

Added by Wagnard28 about 14 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

There is 2 noticeable corruption problem happening on dx11 with NSMB
1 is when you finish a level and mario "salute" you with his hat.
THe other coruption is on World map 5. Go to the complete right of the mouse and you will notice the little ghost of the ghost house goes corrupt and sometime we get a fullscreen corruption because of it.

All those issue are not present on DX9.

Happen on both a ATI mobility 5870 and GTX 295

Actions #1

Updated by james_wilson_ almost 14 years ago

The template is there for a reason, please fill it out. We have no idea what revision you are using or what the rest of your system statistics are.

Actions #2

Updated by Wagnard28 almost 14 years ago

Sorry. I was in a hurry.
Happen on rev 6354. But this rev is not the breaking one. Ill try latter to find the exact breaking rev. But i know its somewhere around the revs 6300.

Actions #3

Updated by Wagnard28 almost 14 years ago

Extra info. Corruption is there too on DX9 for the Mario hat at the end of the level only.
The ghost house is ok.

Actions #4

Updated by Wagnard28 almost 14 years ago

The hat problem is when I use the option "Use Dlist Caching".

Actions #5

Updated by skidau almost 14 years ago

  • Status changed from New to Invalid

This may be a limitation with DList caching. Will close for now as the reason why it is an option is because we know it does not work for all games.

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