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Emulator Issues #3520

closed

Epic Mickey does not boot in JIT64

Added by alexey1235 almost 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Start Game And game is not boot (black screen)
    2.

What is the expected output? What do you see instead?

Dolphin version with the problem? Other Dolphin version without the
problem?

32-bit or 64-bit and any other build parameters?

64 bit

OS version and versions of tools/libraries used?

Windows seven x64

Please provide any additional information below.


Related issues 2 (0 open2 closed)

Has duplicate Emulator - Emulator Issues #3707: Epic Mickey dont startDuplicate

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Has duplicate Emulator - Emulator Issues #4628: black screen when loadingDuplicate

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Actions #1

Updated by gabrielmorano almost 14 years ago

Confirming black screen of the death on r6430 x86 x84

Game does not boot (tried every single posible configuration and pluggin)

Actions #2

Updated by thealexbarney almost 14 years ago

Somebody didn't try the jitil recompiler

Actions #3

Updated by Escblads almost 14 years ago

Turn progressive scan on, that's the only way I got it to work, the menus and some of the text are garbled, but usable. All other settings are your standard DX9 settings.

Actions #4

Updated by Escblads almost 14 years ago

Correction, JITIL recompiler (experimental) gives better framerate and progressive scan does not have to be on however, the initial menus look worse (still usable), but the in-game text looks perfectly fine now.

Actions #5

Updated by skidau almost 14 years ago

  • Status changed from Invalid to New
Actions #6

Updated by marcel.werner3 almost 14 years ago

if only text is garbled, a good guess is always trying safe texture cache.
about 3D stuff garbled, you might try disabling display list caching

Actions #7

Updated by Escblads almost 14 years ago

Problem solved, DList caching and Forcing bi/trilinear were causing the problem, thanks marcel!
And I never had an issue with anything 3D, just the intro video, main menu, and on some speech boxes. But it's odd that this game runs much better than Sonic Colours (PAL), looks more demanding than Colours, but that's another topic.

Actions #8

Updated by kostamarino almost 14 years ago

Writerest:op out of range (000000001413F135 uses 00000000C0003140) error at startup with Jitil and panic handlers enabled, if you press ok it works fine though. Jit just gives a black screen right from the beginning.

Actions #9

Updated by panicos.chrysanthou85 almost 14 years ago

ok tested the game and the best settings that i found is to have JITIL recompiler (experimental) with Direct3D11 and u will have all textures just fine in general use anistropic filtering x2 , load native mipmaps and efb scaled copy on, set EFB scale X3, enable cpu access on, copy enable to texture, In advance use enable opencl on, thats the best settings i found for good textures and graphics dunno about the speed is around 90% but is playble much better with dx3D11 , OpenGl and dx3d9 makes videos and menus looking messed up so i prefer dx3d11 for now :)

Actions #10

Updated by panicos.chrysanthou85 almost 14 years ago

oups forgot to mention to show correctly the menus and other speech boxes u need to enable safe texture cashe with Dx3D11 and perfection is near ;)

Actions #11

Updated by marcel.werner3 almost 14 years ago

DX9 is normally faster than DX11 (dunno about this game, though). For the garbled video, you have to disable bi-/trilinear filtering in graphics options. CPU Access should not be needed for this game and makes it a bit slower. Also not sure if Native Mipmaps are needed for this game. Might also slow you down a bit.

Actions #12

Updated by skidau almost 14 years ago

From the screenshots, the game boots from JIT32. Only JIT64 has this problem. JIT32, JITIL32 and JITIL64 all boot the game.

Actions #13

Updated by BhaaL almost 14 years ago

Do we have any PanicAlerts from that? I guess its another few of those "op out of range" things there...

Actions #14

Updated by marcel.werner3 almost 14 years ago

yep, look at Comment 9

Actions #15

Updated by BhaaL almost 14 years ago

That one is from JitIL, not from Jit64 (where the blackscreen occurs).

Actions #16

Updated by skidau almost 14 years ago

Epic Mickey boots in JIT64 if Progressive Scan is enabled.

Actions #17

Updated by hatarumoroboshi almost 14 years ago

JIT32 needs progressive scan too...

Actions #18

Updated by skidau almost 14 years ago

JIT will boot in DSP LLE mode without progressive scan being enabled. This points to something timing related in the JIT core as both progressive scan and LLE affect the system timing.

Actions #19

Updated by ChaosAnime0X almost 14 years ago

On my 5811 Win64 build with the Naruto patch, regular JIT will boot.
I still can't get past the main menu no matter what build I use. I press A and it always crashes there.

Actions #20

Updated by gabrielmorano almost 14 years ago

it still works on jitil (with some errors) but Jit does not work at all so issue remains the same for r6873

Actions #21

Updated by Billiard26 almost 14 years ago

Issue 3707 has been merged into this issue.

Actions #22

Updated by skidau about 13 years ago

  • Status changed from New to Fixed

Fixed by r1387da790062

Actions #23

Updated by skidau about 13 years ago

Issue 4628 has been merged into this issue.

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