Project

General

Profile

Actions

Emulator Issues #3525

closed

VPS needs to be greater than FPS

Added by inteGReddy13 over 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

With 5739 if I disable all frame limiting, but leave vsync enabled in the d3d settings my fps can drop while the vps remains above 100%. For instance: when I play Mario Kart with 2 players, my frames will stay at 60 FPS, but the VPS will be upwards of 120 (200%) or sometimes as high as 160 (250%). The actual game speed is constant and accurate and it runs much smoother this way. 

All other ways I have tried to play Mario Kart (as well as most other games) with two players have left me with unplayable FPS. This works for all games and every game on every other version of dolphin is slower in comparison. Even when my frames get below 60, the VPS still remains above 100% allowing the game to continue running at a normal speed.

So the issue is that when I play games on any revision of dolphin other than 5739, the game slows down when my fps does. On 5739 with the settings I mentioned, even when my fps drops, the game speed does not.

I have attached screenshots of what I am talking about. I can also make a video of the game running at constant speed although both the vps and fps are fluctuating.

I think it would be very important to include this feature in newer revisions of dolphin.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #3526: Please See My Previous Issue: Marked Invalid, Although It Is Quite ValidDuplicate

Actions
Actions #1

Updated by skidau over 13 years ago

  • Status changed from New to Invalid

Did you know that you are actually playing the game faster than it is on a Wii? In the later versions, tick "Use FPS for limiting" in the Display tab of the Config options. That will give you the same effect that you had in r5739. You'll also have to untick "Enable Audio Throttle" in the DSP options too.

Actions #2

Updated by inteGReddy13 over 13 years ago

No. That is my point exactly. The game is running at the exact speed. If I tick "use fps for limiting" whenever my fps drops, the actual game speed drops as well. However, in this revision, my frames can drop without the game speed also dropping. I can show you a video of the game running at normal speed with the VPS show in the screenshots, with fps fluctuating. BTW, please change status from invalid, this is a well tested and valid claim I am making.

Actions #3

Updated by inteGReddy13 over 13 years ago

I have attached the following images to show you what I mean. Here, I have done what you suggested, and my fps drops to 56 and the game immediately slows down. Whereas, in the earlier screens, you can see my fps dropping without the game slowing down. Which makes sense, why should my entire game slow down just because my gpu isnt rendering frames fast enough.

Actions #4

Updated by Billiard26 over 13 years ago

Issue 3526 has been merged into this issue.

Actions #5

Updated by hafizmml89 over 13 years ago

you mean so that dolphin behave like the wii/gamecube where the console automatically frame skipping so that the game stay playable?

Actions #6

Updated by inteGReddy13 over 13 years ago

Yes. That is exactly how Mario Kart works on these settings. My VPS will be well above 100%, and FPS well below 60, but the game speed is unaffected. If anyone questions me, either try the build with the settings I mentioned, or I can upload a video of gameplay.

Actions

Also available in: Atom PDF