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Emulator Issues #3560

closed

2 Issues with Super Mario Galaxy 2

Added by JohnGrigius over 14 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Hi everyone,

I seem to have two weird graphical issues with SMG 2 for which I can't find any solutions.

Issue no. 1

What's the problem?

When using OpenGL, most of the enemies and some objects in the game (i.e. flowers) are too bright. It's quite annoying and I can't find the cause of this. It seems that the camera direction also affects the brightness of the enemies/objects; when Mario approaches them from particular directions, they return to their normal color. When using DirectX 9 as the graphical plugin, objects and enemies that were bright on OpenGL just turn plain black. See below for pictures.

Issue no. 2

There seems to be a problem with the blur effect on SMG 2 when using OpenGL. Normally, the blur effect occurs when the camera zooms in on a galaxy with the "Mario-ship" after you have chosen that galaxy. The camera should focus on the ship and the galaxy while the background should be blurred. In my case however, everything is blurred, even the ship and the chosen galaxy. The same goes when Mario is fighting a boss, everything is blurred while only the background should. To make my problem clear, I have attached a screenshot below. Using DX9 removes the blur effect entirely.

Info:

I'm uing Dolphin R 6456, 32-bit on Windows XP with an nVidia 7900 GT card.

Are there any fixes for this?

Greetings,

John

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