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Emulator Issues #3617

closed

Okami menu glitches...

Added by b166359l about 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?

  1. Some texture in the menu z-depth not right, the text stand behind another texture so cannot be read.
  2. Two texture group together, they have difference xy position. So, when one texture display right the other will goes wrong.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
All revision.
(optional) Dolphin version that does not have the problem:

Operating system and version:
32-bit or 64-bit:
both
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
ROWE08
Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
plain ISO
Please provide any additional information below.
I have do many test and here is the result.
The first picture show the screen after I try to fix the texture position. I hard code the viewport x and y value in the UpdateViewport() in Render.cpp so that now the red texture display correct but the blue one wrong. Then I find that red and blue texture are group together. When I move one, another will follow.
Also, the red texture (0,0) is in the center of the screen and the blue texture (0,0) is in the top-left corner.
Which means if I want one of it display in correct position, the other will display wrong.

Picture 2 is the screen that you will get if you don't do anything on a normal regular build. The blue one will display correct but the red one wrong.

Picture 3 show some texture z-depth is wrong so that the text stand behind another texture.

Sorry for my bad english...


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #4841: zcomploc not supported in hardware renderersFixed

Actions
Actions #1

Updated by PlatinumLucario over 13 years ago

This is exactly one of the problems that I've been getting while playing Okami on the Dolphin emulator in r7436. There is one issue that has been partly fixed, which is when using the celestial brush ability rejuvination (painting the bridge ect.) causes the game to freeze, however... it only stays frozen for ten seconds in r7436 and you can then progress in the game. Anyways... back to the fan menu issue in Okami, seeing as the image is allocated to the top left corner indicates that type of image file in the iso is read by the Dolphin emulator... however it needs a command to keep the front part of the fan menu to be allocated to the middle of the screen in the same place as what it's background is. Seems like one file in the iso has not been noticed yet, as the fan menu is consisted of a few different files, just the front part has not been allocated to the middle yet, as for the top part of the menu (the icons) are in the right places in r7436.

(If only if I knew how to use Visual Studio)

Actions #2

Updated by egglestonandrew927 over 13 years ago

how do you fix the text?

Actions #3

Updated by eclipse606 about 13 years ago

This is a really old issue but, is ANYONE working on it!

Its pretty much sucks to play this game without a menu screen

Actions #4

Updated by skidau over 12 years ago

  • Status changed from New to Fixed
Actions #6

Updated by skidau over 12 years ago

  • Status changed from Fixed to Accepted
Actions #7

Updated by skidau over 12 years ago

  • Status changed from Accepted to Duplicate

The menu's use the ZCompLoc function

Actions

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