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Emulator Issues #369

closed

Pokemon Battle Revolution : Font problem and Projection

Added by RazLaron about 16 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Game Pokemon Battle Revolution (PAL) : French version.
  2. Since all Revs i've tested
    3.

What is the expected output? What do you see instead?
(OpenGL and DirectX9) Since start of the game, there is many font problem.
Most of the letters change all the time (4 different font letter for each
second or more fast for each letter).
http://img101.imageshack.us/my.php?image=fontproblempokemonrevolse7.jpg

(OpenGL) Another problem not really related to font, but if we want see 3D
(not in battle but when we are in menu or other) we must check R844 Hack
project but it hide Font, and without hack projection we only see font in
blackbackground.In DirectX9 it works great.

What version of the product are you using? On what operating system?
Rev 1402, Windows Vista x86, 8600GTS, 2Go Ram.

Please provide any additional information below.

Actions #1

Updated by imfreakin about 16 years ago

And with OpenGL the icons of the pokemon show, with DX9 they're pink and grean
pixels messed up. Also the trainer's icon doesn't show on either, just looks like
static or something.

Actions #2

Updated by XTra.KrazzY almost 16 years ago

If this is fixed then tell me and I'll mark as fixed. Even if it works by ticking one
of the projection hacks.

Actions #3

Updated by XTra.KrazzY almost 16 years ago

or using safe tex. cache.

Actions #4

Updated by Xsacha about 15 years ago

Hi there.

This game does not get past the main screen with DolphinIL.exe. Dolphin.exe is
required.

With a default configuration I was receiving jibberish text everywhere. By turning on
'Safe Texture Cache', the first 5 strings became readable (albeit flickery).
Everything after that was gibberish again. 'Unlimited Jit Cache' and 'EFB To RAM'
instead of 'EFB to Texture' solved some of the flicker. Also, a lot of the text now
became readable. Some text that starts jibberish eventually settles down in to
readable text.

In short:
Dolphin.exe
Safe Texture Cache
Unlimited Jit Cache
EFB To RAM

Even with these changes, there is still jibberish text, although a lot of it becomes
more readable. Proof of more readable text is attached. This text is otherwise
jibberish.

Thanks.

Actions #5

Updated by Anonymous about 14 years ago

Please respond if this issue is still valid, or it will be closed.

Actions #6

Updated by Anonymous about 14 years ago

  • Status changed from New to Invalid
Actions #7

Updated by school.player almost 14 years ago

I would like to re-open this issue, as "Unlimited JIT Cache" is not an available game-specific option. Safe Texture Cache fixes some dialog, but gibberish still appears at the text cursor and the text flickers.

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