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Emulator Issues #3738

closed

Kirby Air Ride sound problem

Added by gamedevistator almost 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
Category:
DSP
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?When you are in city trial the music starts for about 2 seconds but then stops, and sometime the music will keep looping

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):R6630

(optional) Dolphin version that does not have the problem:

Operating system and version:Windows 7
32-bit or 64-bit:64-bit
core 2 duo E6400 2.13GHz
4GB of ram DDR2 667
ATI Radeon 2400 pro 256mb

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):GKYE01

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
Plain Bump
Please provide any additional information below.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #4452: DSP HLE has various instances of producing the wrong and/or no outputInvalid

Actions
Actions #1

Updated by DimitriPilot3 almost 14 years ago

I can confirm that this problem is still present on r6499 and r6656 using the DSP-HLE plugin, but that's not really a diagnosable issue, as it occurs randomly and not in only one place...

The problem you described doesn't occur all the time and not only in City Trial. It may occur, for example, when a city event occurs (which changes the music forth and back), at the beginning of a game (of Air Ride, Top Ride or City Trial), in the menus, and so on...

(Resetting the game through the Emulation->Reset menu item can give these random results)

Actions #2

Updated by DimitriPilot3 almost 14 years ago

  • Category set to dsp
Actions #3

Updated by The.Drkirby almost 14 years ago

I can also confirm this problem on r6515, like mentioned above it occurs randomly and in any mode, restarting the race can temporarily correct the issue.

Actions #4

Updated by Anonymous over 13 years ago

  • Status changed from New to Duplicate
Actions

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