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Emulator Issues #3750

closed

r6549 broke EFB copy with the OpenGL plugin

Added by arthur.blot78 over 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
It crashes during a cutscene, in Zelda: Twilight Princess, GC version. If saving a state during this cutscene, it crashes directly; if I don't do this, it crashes at a precise time during the cutscene. JIT gives "ERROR : Trying to compile at 0. LR=802f78a8", and with JITIL it segfaults. With EFB copy disabled, rendering is bad with 1/4 of the screen taken with random pixels, but it doesn't crash.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): r6549

(optional) Dolphin version that does not have the problem: r6548

Operating system and version: Gentoo Linux
32-bit or 64-bit: 64-bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"): GZ2P01

Build command-line (not on Windows): cd Build && cmake ..

Was the ISO a plain dump from disc, compressed and/or scrubbed? Plain

Please provide any additional information below.

Actions #2

Updated by arthur.blot78 over 13 years ago

Note: both RAM (with cache enabled or disabled) and texture EFB copies don't work.

Actions #3

Updated by NeoBrainX over 13 years ago

  • Status changed from New to Invalid

Discussed on IRC, statesaving wasn't tested often enough to make r6549 the culprit for sure.. actually happened before as well.

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