Emulator Issues #3750
closedr6549 broke EFB copy with the OpenGL plugin
0%
Description
What's the problem?
It crashes during a cutscene, in Zelda: Twilight Princess, GC version. If saving a state during this cutscene, it crashes directly; if I don't do this, it crashes at a precise time during the cutscene. JIT gives "ERROR : Trying to compile at 0. LR=802f78a8", and with JITIL it segfaults. With EFB copy disabled, rendering is bad with 1/4 of the screen taken with random pixels, but it doesn't crash.
Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): r6549
(optional) Dolphin version that does not have the problem: r6548
Operating system and version: Gentoo Linux
32-bit or 64-bit: 64-bit
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"): GZ2P01
Build command-line (not on Windows): cd Build && cmake ..
Was the ISO a plain dump from disc, compressed and/or scrubbed? Plain
Please provide any additional information below.
Updated by arthur.blot78 almost 14 years ago
Note: both RAM (with cache enabled or disabled) and texture EFB copies don't work.
Updated by NeoBrainX almost 14 years ago
- Status changed from New to Invalid
Discussed on IRC, statesaving wasn't tested often enough to make r6549 the culprit for sure.. actually happened before as well.