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Emulator Issues #3785

closed

Native mipmaps seems broken in Zelda TP

Added by bgtsetso almost 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
In tthe opening video the rays of light either do not appear at all ot they appear only for a second and then disappear.

Dolphin version with the problem:
r6676

Dolphin version that does not have the problem:
n/a, but it worked fine before

Operating system and version:
Win7 x64, ATI HD5850

Please provide any additional information below.
Used the DX9 plugin with EFB copy to texture (copy to ram seems broken, the graphics look kind of low res and pixelated)


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #3856: Graphics render problemInvalid

Actions
Actions #1

Updated by skidau almost 14 years ago

Native Mipmaps is working for me. The rays of light are showing in the intro of ZTP USA Wii version using r6676 x64.

Actions #2

Updated by bgtsetso almost 14 years ago

well that's strange. I have the Wii PAL version and definitely there is a problem. I've just tested r6553 x64 and there everything is fine using the same settings as in r6676 x64. Would you like me to provide some screenshots to prove this? Or you might want to check the difference between those 2 revisions yourself.

Actions #3

Updated by skidau almost 14 years ago

  • Status changed from New to Duplicate
Actions

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