Emulator Issues #3847
closedStarting SSX On Tour causes Dolphin to crash
0%
Description
What's the problem? When you start SSX On Tour, the loading screen comes up with a spade in the corner showing the game starting to load, and then Dolphin crashes.
Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): R6746
(optional) Dolphin version that does not have the problem:
Operating system and version:
32-bit or 64-bit: 64 bit Mac OS X 10.6.5
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"): GX0E69
Build command-line (not on Windows):
Was the ISO a plain dump from disc, compressed and/or scrubbed? plain dump from disc
Please provide any additional information below.
The stack trace on the thread that failed is:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib mach_msg_trap + 10
1 libSystem.B.dylib mach_msg + 59
2 com.apple.CoreFoundation __CFRunLoopRun + 1698
3 com.apple.CoreFoundation CFRunLoopRunSpecific + 575
4 com.apple.HIToolbox RunCurrentEventLoopInMode + 333
5 com.apple.HIToolbox ReceiveNextEventCommon + 310
6 com.apple.HIToolbox BlockUntilNextEventMatchingListInMode + 59
7 com.apple.AppKit _DPSNextEvent + 718
8 com.apple.AppKit -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155
9 com.apple.AppKit -[NSApplication run] + 395
10 com.dolphin-emu.dolphin wxGUIEventLoop::DoRun() + 51
11 com.dolphin-emu.dolphin wxCFEventLoop::Run() + 55
12 com.dolphin-emu.dolphin wxAppConsoleBase::MainLoop() + 72
13 com.dolphin-emu.dolphin wxApp::OnRun() + 39
14 com.dolphin-emu.dolphin wxEntry(int&, wchar_t**) + 141
15 com.dolphin-emu.dolphib main + 18
16 com.dolphin-emu.dolphin start + 52
Updated by wespipes69 almost 14 years ago
Works fine on r6782 Win7 x64. Guess it's just a mac thing.