Project

General

Profile

Actions

Emulator Issues #3887

closed

Emulated Wiimote Sideways Mode

Added by Baagel.Noogan over 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
The emulated Wiimote's "Sideways Wiimote" option is bugged. After disabling it, the emulated Wiimote is still treated as sideways, therefore "messing up" the controls on games which require the Wiimote to be held normally.

Off = On
On = Off.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): r6785

Operating system and version: Windows 7
32-bit or 64-bit: 64-bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"): RSBE01

Please provide any additional information below.

Tried restarting Dolphin with option off but it is still bugged. I also tried disconnecting the emulated Wiimote and reconnecting it, same results.

Actions #1

Updated by Baagel.Noogan over 13 years ago

I also tested this with the newest revision at the moment, r6809.
I turned on Sideways Wiimote, started a game (that used a sideways Wiimote), and it worked normally. Then I exited the game, turned off Sideways Wiimote, and started a different game (this one does not use a sideways Wiimote), and the emulated Wiimote still acts as if sideways mode was enabled.

Actions #2

Updated by Baagel.Noogan over 13 years ago

Additional update: with this bug, games that use sideways mode think that it's off, and games that don't use it think that it's on.

Actions #3

Updated by Billiard26 about 13 years ago

Elaborate, which games?
Explain "games that use sideways mode think that it's off, and games that don't use it think that it's on".

Actions #4

Updated by Baagel.Noogan about 13 years ago

I was testing with Donkey Kong Country Returns, NSMB, SSBB, and Fire Emblem: Radiant Dawn.

And sorry about that last statement, I guess I even confused myself...
This issue seems to only affect games that do NOT use Sideways Mode. So let's say Super Smash Bros. Brawl.
If I turn the mode ON, it acts as if it was off. But when I turn the mode OFF, the game acts as if it was ON.

This IS working properly for games that do use Sideways Mode, Off is off, On is on.

Actions #5

Updated by Billiard26 about 13 years ago

What do you mean "it acts as if it was off/on"? How does the game "act"? Which extensions are you using? And again, list the game in your explanation.

Actions #6

Updated by Baagel.Noogan about 13 years ago

No extensions will be used at all, at any time.

So let's say I am playing New Super Mario Bros, and since that game uses a sideways Wiimote, I will be enabling Sideways Wiimote. It works as expected.
Then I decide to play Super Smash Bros Brawl, which doesn't use a sideways Wiimote. I will be disabling sideways Wiimote. But the game, SSBB, thinks the Sideways Wiimote option is on, therefore when I press DOWN on the Wiimote, it goes RIGHT instead.
Re-enabling Sideways Mode will then make all the controls function normally in SSBB, so RIGHT is RIGHT, and DOWN is DOWN.

That is what I mean by the game acts that way. If I am still being unclear, please tell me so that I will try to record a video to demonstrate.

Actions #7

Updated by Billiard26 about 13 years ago

  • Status changed from New to Invalid

Without any extensions, Brawl assumes a sideways wiimote...

Actions

Also available in: Atom PDF