Emulator Issues #3914
closedEnabling OpenCL causes graphical glitches in Sonic Adventure
0%
Description
What's the problem?
As the summary says, enabling OpenCL causes graphical glitches in many of Sonic Adventure's menus, stages, etc.
The most obvious example is of the main menu:
http://dl.dropbox.com/u/8706979/sonic_menu1.png (OpenCL enabled)
http://dl.dropbox.com/u/8706979/sonic_menu2.png (OpenCL disabled)
This also occurs on other menu screens:
http://dl.dropbox.com/u/8706979/sonic_menu3.png (OpenCL enabled)
http://dl.dropbox.com/u/8706979/sonic_menu4.png (OpenCL disabled)
A few textures in levels appear to be affected as well. I don't have a comparison for this, but it looks like water textures were swapped with grass textures here: http://dl.dropbox.com/u/8706979/sonic_grassywater.png
Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): 6836
(optional) Dolphin version that does not have the problem:
Operating system and version:
32-bit or 64-bit:
Mac OS X 10.6.6 (10J567), 64-bit binary and kernel
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"): GXSE8P
Build command-line (not on Windows):
gcc(g++)-4.2 -ObjC(++) -o (file) -c -O3 -fomit-frame-pointer -fno-exceptions -fno-strict-aliasing -Wall -Wextra -Wno-missing-field-initializers -Wno-unused-parameter -Wpacked -Wpointer-arith -Wshadow -Wwrite-strings -arch x86_64 -mmacosx-version-min=10.5.4 --sysroot=/Developer/SDKs/MacOSX10.5.sdk -msse4.1 -Xarch_x86_64 -mtune=core2 -iframework/Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks -iframework/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks -Wextra-tokens -Wnewline-eof
Was the ISO a plain dump from disc, compressed and/or scrubbed? dump
Please provide any additional information below.
Possibly also affects other games.