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Emulator Issues #398

closed

Sonic Unleashed Hangs During Level 2 Loading

Added by andersonsuperdd over 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
Logic
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
Yes
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

this problem.

It is not possible to move from Level 1, and the emulation is almost
perfect.

As I wait.

Dolphin 1521
Windows XP SP3
Phenom 9500 QuadCore
Geforce 8500GT


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #1451: Sonic Unleashed Hangs againDuplicate

Actions
Actions #1

Updated by maroofsbp over 15 years ago

yes i am also having the same problems

Actions #2

Updated by XTra.KrazzY over 15 years ago

  • Status changed from New to Accepted

Yup, it so happens that the GL plugin becomes stuck on finishing the loading.
Interpreter mode fails to start as well. I haven't found the cause of that hang yet.

BTW, how's quad core with dolphin? not enough threads, eh?

Actions #3

Updated by andersonsuperdd over 15 years ago

?? UP! The Problem is resolved????

Actions #4

Updated by XTra.KrazzY over 15 years ago

no...

Actions #5

Updated by XTra.KrazzY about 15 years ago

More reported games: We Ski, Super Paper Mario (needs to be confirmed)

Actions #6

Updated by XTra.KrazzY about 15 years ago

Issue 512 has been merged into this issue.

Actions #7

Updated by XTra.KrazzY about 15 years ago

Issue 442 has been merged into this issue.

Actions #8

Updated by XTra.KrazzY about 15 years ago

  • Issue type set to Bug
  • Priority set to High
  • Category set to logic
  • Relates to usability set to Yes
  • Operating system N/A added
Actions #9

Updated by hrydgard about 15 years ago

  • Status changed from Accepted to Invalid

um, this is likely multiple separate issues.

Actions #10

Updated by flatflat about 15 years ago

perhaps add the merged issues again if this posting system allows it.

Actions #11

Updated by XTra.KrazzY about 15 years ago

  • Status changed from Invalid to Accepted

That doesn't make it invalid

Actions #12

Updated by lixo32 about 15 years ago

LOOK THIS! REVISION 2202 PLAYABLE:

http://forums.ngemu.com/dolphin-discussion/107877-dolphin-svn-shots-65.html

LOOK SCREENSHOTS!

Actions #13

Updated by XTra.KrazzY about 15 years ago

Works only on JIT32IL, can anyone confirm JIT64IL?

And also, WHY??? :(

Actions #14

Updated by shogun.nihon about 15 years ago

He is using a gamesave, the game still hang on level 2 and also in other level too
(like the level with snow, don´t remember the name). So the issue is still there.

Actions #15

Updated by XTra.KrazzY about 15 years ago

Oh, then it's fine :)

Actions #16

Updated by Nekit1000 about 15 years ago

Level with snow is Holaska.

Actions #17

Updated by shogun.nihon about 15 years ago

Yes in that level you have the same issue that is present in the second training
level.

Actions #19

Updated by Autoran1 almost 15 years ago

Finally Fixed)

Actions #20

Updated by marcus almost 15 years ago

  • Status changed from Accepted to Fixed
Actions #21

Updated by f.arikan93 almost 15 years ago

i had same problem in dolphin 2785. than i try the dolphin 3089 but same problam was
again. I cant play , game always still hang in levels holoska , adabat , spagonia...
are you sure its fixed. it its fixed why it still hang on that levels ?

some people says it runs perfect on revision 2202 . if it is true where can i find it ?

Actions #22

Updated by death2droid almost 15 years ago

Try the latest revision.

Actions #23

Updated by f.arikan93 almost 15 years ago

you mean revision 3135 ?

Actions #24

Updated by death2droid almost 15 years ago

Just try it.
If it still doesn't work then post again!

Actions #25

Updated by LinesPrower over 14 years ago

  • Status changed from Fixed to Accepted
  • Priority changed from High to Normal

Sonic Unleashed hangs again on the latest revisions because the 'hack' that was fixing
it had been removed. The problem is caused by incorrect floating point emulation.
For now you can use the Dolphin IL (where the hack still remains) or run Dolphin in the
debug mode and disable JIT Paired.
Hope if I figure out how to use x86's FTZ mode without breaking anything, it'll be
fixed once and for all

Actions #26

Updated by LinesPrower over 14 years ago

Issue 1451 has been merged into this issue.

Actions #27

Updated by XTra.KrazzY over 14 years ago

  • Status changed from Accepted to Work started

How's it going?

Actions #28

Updated by michaelolinda over 14 years ago

olá, teria como emular sonic unleshed com o directx 9?

Actions #29

Updated by GCNWIIUploader over 14 years ago

english only

Actions #30

Updated by Autoran1 over 14 years ago

See issue 1560 for more info

Actions #31

Updated by sysga over 14 years ago

(I'm posting it here too, because I don't know what Issue is the current one)

found something interesting (still testing):
I'm also trying to play Sonic Unleashed, but with normal dolphin, Hang at loading-
screen + 0 FPS. dolphinIL hangs short after loading-screen.
The first one who posted a problem like that (Issue 398) has a AMD Phenom CPU.
I'm using an AMD Phenom II X4 940.
On the PC of my little brother, the Game stops at same places (he has an AMD Athlon
64 X2 4200+).
I tested the Game with the current Versions of dolphin, but no luck till now.
But: I tested the Game on my Notebook (Intel Core2Duo P8600) and the Game has no
problem (only lagging).
So far I think it has something to do with AMD CPU's...

Actions #32

Updated by deef85 over 14 years ago

Same problem here with AMD Phenom II X4 955, it just looping after the first star in
the loading screen, i have tried to run it in debug mode and DolphinIL, that will get
me past the loading screen but then it freezes again but now with ingame screen
instead of the loading screen.

Im using REV 4713 btw.

Furthermore i must add that the framerate isn't exactly great, im running @ 17,5 FPS
INGAME with a radeon 4850, 4GB ddr2(1033Mhz), Phenom II X4 955(3,2Ghz) with DX9
plugin

Actions #33

Updated by pauloconstanca almost 14 years ago

Well, tried this one with R5436 and it still hangs. In R3200 the game works with full
graphics (thanks to the PCNative Texture thing), full speed and all levels work, but
as i said, in the newer versions it hangs again in the second level of tutorial.

Actions #34

Updated by pauloconstanca almost 14 years ago

Ups, forgot to say, only hangs on JIT, on JITIL it works (i've read that you guys
didn't taked out the hack that makes the game work, but in JIT IL the game is really
slow "

Actions #35

Updated by deckerj almost 14 years ago

I've found the best thing to do is play with JIT until you reach a point where it
freezes, then restart the game with JITIL and play the level which doesn't load right
to completion. After that stop the emulator, switch to JIT and resume playing again.
Don't use save states because for whatever reason the controls don't work when you
load a JITIL save state while using JIT.

Actions #36

Updated by deckerj almost 14 years ago

Actually strike that above, on the holoska stage the JITIL compiler gets stuck after
the level has loaded but before it lets you control sonic. The interpreter gets past
this part but saving a state and then loading it with a different compiler results in
you not being able to control your character, so its a complete showstopper.

Actions #37

Updated by Nekit1000 almost 14 years ago

deckerj, did you try to configure use of GC cotroller in game options? Trick with
intepreter and saving helped me some time ago.

Actions #38

Updated by deckerj almost 14 years ago

I don't have a GC controller, just a wiimote and a nunchuk. Should I attempt to
configure one anyways?

Actions #39

Updated by Nekit1000 almost 14 years ago

deckerj, I think yes, it at least worked for me and friend.

Actions #40

Updated by deckerj almost 14 years ago

looks like it works, have to use the keyboard to control it. very awkward for that level.

Actions #41

Updated by sysga almost 14 years ago

It still doesn't work...
Even with the newest Versions the same Bug comes up.
I also tried using jitil and GC Controller configuration...
But I'm still at testing out what Configuration (Hardware and Software) works best
for Sonic Unleashed^

Actions #42

Updated by diego.alessander over 13 years ago

unfortunately the only way to emulate Sonic Unleashed have found so far beyond the second mission was to use another console PS2 or PSCX2 0.97 (emulator), the quality is much lower but gives a good computer to emulate very well.
I tried many things, I even got to save several phases to see if it was only the second mission that crashed still fighting continues in other phases, the one who worked for a while was using PSCX2 0.97, but I confess that I prefer to play for the dolphin, the quality and speed dolphin is far superior in my computer to play very well, if not for the problem of the second mission, and see that my low end computer runs fine Sonic Unleashed.

Configuration used
Kingston Memory 1 Gb
Processor: AMD Athlon (tm) II 240 X2 Processor (2812 MHz)
Operating System: Microsoft Windows XP 32-bit (Service Pack 3)
DirectX version: 9.0
GPU processor: GeForce 7025 / nForce 630a
Driver version: 197.45
Core clock: 500 MHz
Memory clock: 100 MHz (200 MHz data rate)
Memory Interface: 32-bit
Memory: 512 MB Video

Emulator

Dolphin Rev 2224 -> 20 fps
Dolphin 2.0 -> 8-15 fps

I'll keep trying settings to see if the problem fixes and when I get tired playing in PSCX2.

until ....

Actions #43

Updated by andersonsuperdd over 13 years ago

DOLPHIN use the SVN version is 3207 is perfect and does not catch on LEVEL 2. It's perfect! Do not forget to put the hack for SONIC BLACK KNICHT. I play direct this version. I hope I helped! (SORRY GOOGLE NO SPEAK ENGLISH)

Actions #44

Updated by luisr142004 over 13 years ago

i wonder if this is still valid

Actions #45

Updated by diego.alessander over 13 years ago

Ohh!!! Thanks for the help andersonsuperdd , and you right, my English is very poor rsrsrsr!!!!

Actions #46

Updated by diego.alessander over 13 years ago

Yahoooooo, fixed!!!!! worked perfect.. thanks andersonsuperdd.. !!!!

Actions #47

Updated by BhaaL over 13 years ago

  • Status changed from Work started to Fixed

I suppose this is fixed then? If not: try MMU speed hack/MMU emulation/BAT first.

Actions #48

Updated by pauloconstanca over 13 years ago

Its not fixed yet. The game still hangs on JIT, and in JIT IL the game still hangs in the snow level (can't get in). So, this issue should remain open, i guess, since the game only worked for a couple of revisions (r3200 for example works well). Tested with r6191.

Actions #49

Updated by BhaaL over 13 years ago

  • Status changed from Fixed to Accepted

I don't have Sonic Unleashed, so I can't try. What about Comment 50?

Actions #50

Updated by pauloconstanca over 13 years ago

He is probably refering to revision 3200 (or other close to that one) or to JIT IL ( JIT IL can start the second level and pass it, but the snow level, it just crashes on loading, or shortly after enter (like 1 ~ 2 seconds, even before you can control Sonic). In JIT, the game is still unplayable, JIT IL is playable, however, as you can't pass the snow level (Holoska), you just can't finish the game from begin to end. this, still with r6191 of course, but even older ones do the same. The game was only truly playable around r3200.

Actions #51

Updated by BhaaL over 13 years ago

His comment was around r3800-r3900, so its hard to estimate which one actually broke it again. Anyone up for the challenge of finding it?

Actions #52

Updated by pauloconstanca over 13 years ago

Well, i kind of know: There was introduced a hack to the floating points, witch make Sonic Unleashed Playable, but was removed because it broke F-zero, but kept in JIT IL. The Snow level, i can't tell when it did get broken =/ One dev recently found the hack, here is the revision where he changed it: r6165, but it wasn't there were the snow level got broken, as i tested with r6164 and it still didn't worked.

Actions #53

Updated by XTra.KrazzY over 13 years ago

It has to do with FPU precision issues.

Actions #54

Updated by Nekit1000 over 13 years ago

As for snow level, it still works with intepreter (you have to get past through those 1-2 seconds)

Actions #55

Updated by enigmaenigma56 over 13 years ago

well ...
the game works on
rev 3200 or 3300
but there's a problem
i have it 12-10 fps
and no framskip in 3200 or 3300
any fixes

Actions #56

Updated by pauloconstanca over 13 years ago

This issue seems fixed in R6632. Working with 64 bits build, at least.

Actions #57

Updated by XTra.KrazzY over 13 years ago

  • Status changed from Accepted to Fixed

If you say so... :)

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