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Emulator Issues #4081
closedStdthread
Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
More strict about the result that WaitForSingleObject gives. This can solve future threading issues before the real std::thread comes out.
Updated by Billiard26 almost 14 years ago
- Status changed from New to Questionable
Why isn't "INFINITE" fine?
Updated by readygandalf almost 14 years ago
I've read once in a MSDN Blog that INFINITE 'CAN' can cause dead locks.
Updated by Billiard26 almost 14 years ago
- Status changed from Questionable to Invalid
I would expect it to dead lock if the waiting thread was not programmed to end in some way.
This is desirable in my opinion.
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