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Emulator Issues #4081

closed

Stdthread

Added by readygandalf about 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

More strict about the result that WaitForSingleObject gives. This can solve future threading issues before the real std::thread comes out.

Actions #1

Updated by Billiard26 about 13 years ago

  • Status changed from New to Questionable

Why isn't "INFINITE" fine?

Actions #2

Updated by readygandalf about 13 years ago

I've read once in a MSDN Blog that INFINITE 'CAN' can cause dead locks.

Actions #3

Updated by Billiard26 about 13 years ago

  • Status changed from Questionable to Invalid

I would expect it to dead lock if the waiting thread was not programmed to end in some way.
This is desirable in my opinion.

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