Emulator Issues #4089
Rumble Falls stage in SSBB has graphical bug with OGL plugin
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Description
What's the problem?
The green spikes in the Rumble Falls stage of Super Smash Bros. Brawl NTSC appear completely black using the OpenGL plugin. They normally have a greenish pink texture and a shiny scrolling highlight. With OGL they appear black and the highlight is also of the wrong color. The spikes are fine with DX9.
Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
R7149
(optional) Dolphin version that does not have the problem:
Operating system and version:
32-bit or 64-bit:
WinXP Pro MCE x86
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
RSBE01
Build command-line (not on Windows):
Was the ISO a plain dump from disc, compressed and/or scrubbed?
Plain dump
Please provide any additional information below.
The issue is persistent, and the only setting I found to correct it is using XFB, either real or virtual. Disabling XFB by changing the EFB upscale method breaks the spikes again. Also, the sword powerup lacks transparency. To me this looks like a texture decoding issue, as if the texture is being called from an invalid location in memory. This could explain why the scrolling highlight looks like upscaled "static" pixels as a result of improper pixel decoding. The image compares the bug to the DX9 plugin.
History
#1
Updated by florian98.rg almost 10 years ago
"The issue is persistent, and the only setting I found to correct it is using XFB, either real or virtual. Disabling XFB by changing the EFB upscale method breaks the spikes again. Also, the sword powerup lacks transparency. To me this looks like a texture decoding issue, as if the texture is being called from an invalid location in memory. This could explain why the scrolling highlight looks like upscaled "static" pixels as a result of improper pixel decoding. The image compares the bug to the DX9 plugin."
The Sword was fixed a while ago.
Also some games need XFB but in SSBB it issues a constant shaking, at least in the PAL Version.
#2
Updated by jayork42 almost 10 years ago
So it seems the OpenGL plugin is losing interest. Should everyone just be testing DX then? If so then disregard this issue.
#3
Updated by NeoBrainX almost 9 years ago
Is this still an issue? If it is, do both D3D and OGL need to have XFB enabled for stuff to be fixed?
#4
Updated by Billiard26 about 8 years ago
- Status changed from New to Fixed
No response to comment 3, assuming fixed.