https://bugs.dolphin-emu.org/https://bugs.dolphin-emu.org/favicon.ico?12011-03-05T21:44:42ZDolphin bug trackerEmulator - Emulator Issues #4089: Rumble Falls stage in SSBB has graphical bug with OGL pluginhttps://bugs.dolphin-emu.org/issues/4089?journal_id=6892762011-03-05T21:44:42Zflorian98.rgflorian98.rg@gmail.com
<ul></ul><p>"The issue is persistent, and the only setting I found to correct it is using XFB, either real or virtual. Disabling XFB by changing the EFB upscale method breaks the spikes again. Also, the sword powerup lacks transparency. To me this looks like a texture decoding issue, as if the texture is being called from an invalid location in memory. This could explain why the scrolling highlight looks like upscaled "static" pixels as a result of improper pixel decoding. The image compares the bug to the DX9 plugin."</p>
<p>The Sword was fixed a while ago.<br>
Also some games need XFB but in SSBB it issues a constant shaking, at least in the PAL Version.</p>
Emulator - Emulator Issues #4089: Rumble Falls stage in SSBB has graphical bug with OGL pluginhttps://bugs.dolphin-emu.org/issues/4089?journal_id=6892772011-03-23T15:24:36Zjayork42jayork42@gmail.com
<ul></ul><p>So it seems the OpenGL plugin is losing interest. Should everyone just be testing DX then? If so then disregard this issue.</p>
Emulator - Emulator Issues #4089: Rumble Falls stage in SSBB has graphical bug with OGL pluginhttps://bugs.dolphin-emu.org/issues/4089?journal_id=6892782012-03-07T01:24:49ZNeoBrainXNeoBrainX@gmail.com
<ul></ul><p>Is this still an issue? If it is, do both D3D and OGL need to have XFB enabled for stuff to be fixed?</p>
Emulator - Emulator Issues #4089: Rumble Falls stage in SSBB has graphical bug with OGL pluginhttps://bugs.dolphin-emu.org/issues/4089?journal_id=6892792013-01-13T02:20:56ZBilliard26jordan.woyak@gmail.com
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Fixed</i></li></ul><p>No response to comment 3, assuming fixed.</p>