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Emulator Issues #4095

closed

Fragile Dreams "screen flickering" still not fixed

Added by astwilightonme almost 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
The game Fragile Dream still flickers on both D3D and OGL.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
r7128 x64

(optional) Dolphin version that does not have the problem:
r5520, supposedly r6285 too

Operating system and version: Win7 64bit ultimate

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
R2GP99

Please provide any additional information below.
Turning XFB off makes the problem much worse, but even with progressive scan and XFB enabled there is still a constant flickering at regular intervals. I tried various settings but nothing seems to fix it.

Actions #1

Updated by hatarumoroboshi almost 14 years ago

With r7170 and XFB on (virtual) I don't have any kind of flickering (Hd4850 - WinXP 32bit)

Actions #2

Updated by astwilightonme almost 14 years ago

I tried the r7170 x64 (HD7550 - win7 64bit) and i still experience the slight flicker.

Actions #3

Updated by astwilightonme almost 14 years ago

I meant HD5750 in the comment above

Actions #4

Updated by hatarumoroboshi almost 14 years ago

I have the NTSC version (R2GEXJ)...so maybe is only the PAL version that has this problem...

Actions #5

Updated by TanukiTanuki13 over 12 years ago

I have the USA version.

In DX9 I get flickering when EFB Copies RAM with or without cache is selected. I use EFB Copies Texture with no problems. External Frame Buffer is disabled. I noticed the settings without flicker have the FPS capped at 30 but when the settings with flicker have the FPS go up to 60.

In DX11 the flickering is always present regardless of these settings. The FPS will stay around 30 most of the time but will spike above 30 when the flickering is present.

In OpenGL I don't have any flickering and the FPS is not capped at 30.

3.0 427 dirty 64bit
Windows 7 64bit
i7 2600k at 4.6
Intel 320 SSD
16GB RAM
NVIDIA 560ti dual SLI 285.62
Xi-Fi Titanium

Actions #6

Updated by TanukiTanuki13 over 12 years ago

Scratch that about DX9 working. I still get the FPS spikes above 30 and the flickering with EFB Copies to texture but they are much less frequent than with RAM.

OpenGL is still flicker free so far.

Actions #7

Updated by Billiard26 over 11 years ago

  • Issue type set to Bug
Actions #8

Updated by djlucas412 about 11 years ago

Use XFB + disable progressive scan and the flickering is gone for good.

Tested on 3.5.1386 and >4.0.Everything else can be changed at will.

The game is supposed to run @30fps.

Actions #9

Updated by skidau about 11 years ago

  • Status changed from New to Fixed
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