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Emulator Issues #4106

closed

Cannot push any box in Resident Evil 1 when build using default project settings.

Added by Anonymous over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?

Cannot push any box in Resident Evil 1 when build using default project settings.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):

Dolphin x64 R7175

Operating system and version:
32-bit or 64-bit:

Windows 7 x64

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):

GBIE08

Was the ISO a plain dump from disc, compressed and/or scrubbed?

gcz

Please provide any additional information below.

Cannot push any box/object in Resident Evil 1 when build latest Dolphin using VC2010 and default settings (ie. floating point model set to fast - /fp:fast).
Changing floating point model to precise (/fp:precise) in Core project resolve this issue.

This video demonstrates issue: http://www.youtube.com/watch?v=ChKznKClo0w

Actions #1

Updated by Anonymous over 13 years ago

When compiled Core project with /fp:precise

Video: http://www.youtube.com/watch?v=zUE8TIQ9-yQ

Actions #3

Updated by irencepn over 13 years ago

I confirm this issue :(

Actions #4

Updated by Anonymous over 13 years ago

someone please send me your memory card save file, or upload it somewhere.

Actions #5

Updated by Anonymous over 13 years ago

Attached save used in videos.

Actions #7

Updated by irencepn over 13 years ago

can you please compile latest revision for me (with /fp:precise) thx

Actions #8

Updated by irencepn over 13 years ago

x64

Actions #10

Updated by irencepn over 13 years ago

Thx man!

Actions #11

Updated by Anonymous over 13 years ago

  • Status changed from New to Accepted

Hey, I noticed this only happens in x64 dolphin. Just wondering if anyone else noticed the same thing...?

Actions #12

Updated by Anonymous over 13 years ago

Seems X64 Dolphin uses Interpreter on some instructions (Default(inst);return;).
Interpreter has some mixed double/float arithmetics, and as written on msdn forum, fp:fast favor float instead of double.

I done now some testing: disabled precompiled headers in Core project then compile whole project on fp:fast except Interpreter_FloatingPoint.cpp - issue gone! So this file seems to be fault this. I reverted changes to my project ad set: #pragma float_control(precise, on) at beginning of Interpreter_FloatingPoint.cpp - issue gone.

So conclusion is that some of interpreted functions that are used only in X64 Jit/JitIL are causing this issue.

Actions #13

Updated by Anonymous over 13 years ago

  • Status changed from Accepted to Fixed

This issue was closed by revision r7200.

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