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Emulator Issues #4130

DX9 backend says "Invalid call" when trying to resize the renderer window

Added by MofoMan2000 over 9 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):

(optional) Dolphin version that does not have the problem:

Operating system and version:
32-bit or 64-bit:

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?

Please provide any additional information below.

History

#1 Updated by MofoMan2000 over 9 years ago

OH MY GOD I HIT THE FUCKING ENTER KEY WHILE TYPING IN THE TITLE

What's the problem?
Try to resize the game window in the DX9 backend. I always get at least one "Invalid call" dialog box, then the rendering is all fucked. (Screenshot to follow)

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
r7198

(optional) Dolphin version that does not have the problem:
r7192 (I suspect r7194 or r7195 is responsible for this)
Operating system and version: WinXP Pro
32-bit or 64-bit: x86

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
I tried primarily on Super Smash Bros. Melee (GALE01) but I suspect any game.
Build command-line (not on Windows): msbuild :D

Was the ISO a plain dump from disc, compressed and/or scrubbed?
N/A
Please provide any additional information below.

#2 Updated by MofoMan2000 over 9 years ago

http://www.mediafire.com/imageview.php?quickkey=6b7zhm7oa74es9y&thumb=6

Actual resolution is correct (1920x1080) but the rendering is clearly buggered.

#3 Updated by MofoMan2000 over 9 years ago

Before anyone points this out, Widescreen hack is NOT the cause of this.

#4 Updated by tq03q9i over 9 years ago

OPENGL backend says "Invalid call" also

#5 Updated by hatarumoroboshi over 9 years ago

Last bunch of revisions introduced so many problems and it's difficult to keep it up testing because mamario's progressive builds are down, so at this moment is not easy to find the exact revision which caused this problem...

#6 Updated by DimitriPilot3 over 9 years ago

/me uses title auto-completion

#7 Updated by DimitriPilot3 over 9 years ago

Thanks to r7201, the "Invalid call" message no longer appears upon resizing the renderer window.
This means that r7195 was (likely) responsible for this issue.

#8 Updated by soren.jorvang over 9 years ago

  • Status changed from New to Fixed

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